{
  "build_id": "26144732",
  "count": 2695,
  "convars": [
    {
      "name": "bot_add",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Adds an AI bot to the game session according to team balance settings.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_add_ct",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_add_t",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_all_weapons",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Allows the bots to use all weapons",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_grenades",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use grenades.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_machine_guns",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use the machine gun.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_pistols",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use pistols.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_rifles",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use rifles.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_rogues",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_shotguns",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use shotguns.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_snipers",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use sniper rifles.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_allow_sub_machine_guns",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots may use sub-machine guns.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_auto_follow",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots with high co-op may automatically follow a nearby human player.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_auto_vacate",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots will automatically leave to make room for human players.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_autodifficulty_threshold_high",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_autodifficulty_threshold_low",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_chatter",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_chatter_use_rr",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "0 = Use old bot chatter system, 1 = Use response rules",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_controllable",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Determines whether bots can be controlled by players",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_coop_idle_max_vision_distance",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_crouch",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Forces all active AI bots to remain in a crouched stance.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_debug",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls bot debug parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_debug_target",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Determines the total number of bots in the game.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_defense_rush_chance",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Are the defense bots going to rush.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_defer_to_human_goals",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If nonzero and there is a human on the team, the bots will not do the scenario tasks.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_defer_to_human_items",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If nonzero and there is a human on the team, the bots will not get scenario items.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_difficulty",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Skill level of AI bots: 0 = easy, 1 = normal, 2 = hard, 3 = expert.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_dont_shoot",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots will not fire weapons (for debugging).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_eco_limit",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots will not buy if their money falls below this amount.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_flipout",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots use no CPU for AI. Instead, they run around randomly.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_force_duck",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls bot force duck parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_freeze",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls bot freeze parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_goto_mark",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Sends a bot to the marked nav area (useful for testing navigation meshes)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_goto_selected",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Sends a bot to the selected nav area (useful for testing navigation meshes)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_hurt",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "bot_path <all> <t|ct> <type> <difficulty> <name> - Tells a specific bot to follow a human path, matching the given criteria.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_ignore_enemies",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots will ignore enemies (for debugging).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_ignore_players",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Bots will not see non-bot players.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_join_after_player",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If nonzero, bots wait until a player joins before entering the game.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_join_delay",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Prevents bots from joining the server for this many seconds after a map change.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_join_in_warmup",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Prevents bots from joining the server while warmup phase is active.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_join_team",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots wait until a player joins before entering the game.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_kick",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Kicks all AI bots from the active game session.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_kill",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_knives_only",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Restricts the bots to only using knives",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_loadout",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "bots are given these items at round start",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_max_visible_smoke_length",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Bots will see players through smoke clouds up to this length.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_max_vision_distance_override",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Max distance bots can see targets.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_mimic",
      "binary": "client.dll",
      "category": "Bots & Navigation",
      "description": "Forces AI bots to mirror all movement, aiming, jumping, and shooting inputs of the local player.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_mimic_spec_buttons",
      "binary": "client.dll",
      "category": "Bots & Navigation",
      "description": "+attack, +jump etc are used for spectator control instead of being passed on to spectated bot",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_mimic_yaw_offset",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls bot mimic yaw offset parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_path",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "bot_path <all> <t|ct> <type> <difficulty> <name> - Tells a specific bot to follow a human path, matching the given criteria.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_path_require_reachable_goal",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots refuse to path to a nav area that the nav build did not reach from a player spawn.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_pistols_only",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Restricts the bots to only using pistols",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_place",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Spawns and places an AI bot directly at the crosshair hit point location facing the player.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_prefix",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "<skill> will be replaced with a 0-100 representation of the bot's skill.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_quota",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Target total number of automated AI bots maintained on the server.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_quota_mode",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Bot quota management mode: 'normal' (maintains static count) or 'fill' (adjusts to keep server population full).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_randombuy",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "should bots ignore their prefered weapons and just buy weapons at random?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_show_battlefront",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Show areas where rushing players will initially meet.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_show_nav",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots can only walk, not run.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_show_occupy_time",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Show when each nav area can first be reached by each team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_snipers_only",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Restricts the bots to only using sniper rifles",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_stop",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Freezes all AI bots in place, stopping movement, pathfinding, and weapon firing logic. 0 = active, 1 = frozen.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_strafe",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Strafe left and right (interval)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_takeover",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls bot takeover parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_traceview",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "For internal testing purposes.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_walk",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots can only walk, not run.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "bot_zombie",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "If nonzero, bots will stay in idle mode and not attack.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ShowBoneSetupEnts",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show which entities are having their bones setup each frame.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_access_all_missions",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl access all missions parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_accountprivacysetting1",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl accountprivacysetting1 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ag2_record_entity_graph",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Automatically start AG2 recording when an entity with this name (wildcard) or id is created.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_allow_animated_avatars",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Whether or not to allow animated avatars",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_allow_multi_input_binds",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl allow multi input binds parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_anglespeedkey",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl anglespeedkey parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_anim_eval_stats",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Displays stats about how many EvaluatePose calls are unused",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_animgraph_dump_update_list",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Displays stats about which animations are updating",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_async_client_shatter",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "spawn client glass shards asynchronously during demos or when remotely connected.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_async_restore_server_authoritative_state",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Validate consistency of delta-encoded user commands.  Requires server to have sv_cq_validate_encoded_svc_usercmds enabled.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_async_usercmd_send",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Runs the final server tick of the frame in parallel with client work",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_async_usercmd_send_recvmargin_min",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Min size of the recv margin queue when async usercmd send is disabled",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_autobuy",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "The order in which autobuy will attempt to purchase items",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_autohelp",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl autohelp parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_avatar_convert_png",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Converts all rgb avatars in the avatars directory to png",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_avatar_convert_rgb",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Converts all png avatars in the avatars directory to rgb",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_axis",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl axis parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_bake_bomb_damage_debug",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls cl bake bomb damage debug parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_batch_entity_list_ops_during_latch",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Batch entity list adds / removes while latching interpolated variables to avoid mutex contention.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_bone_cache_optimization",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl bone cache optimization parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_borrow_music_from_player_slot",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Toggle the visibility of the spectator bindings.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_box",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl box parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_boxmove",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "run in a square, # represents how many usercommands to run before turning.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_boxmove_speed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "how fast to run (1 to use player max run speed).",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_break_on_missing_resource",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Controls cl break on missing resource parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buffer_incoming_net_messages",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl buffer incoming net messages parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buymenu_ct_nextround_high",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cl buymenu ct nextround high parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buymenu_ct_nextround_low",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cl buymenu ct nextround low parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buymenu_t_nextround_high",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cl buymenu t nextround high parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buymenu_t_nextround_low",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cl buymenu t nextround low parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buywheel_donate_key",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl buywheel donate key parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_buywheel_nonumberpurchasing",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl buywheel nonumberpurchasing parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_cache_sendtable",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Cache sendtables",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_cameraoverride_fade_in_amount",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl cameraoverride fade in amount parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_cameraoverride_shadow_depth_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl cameraoverride shadow depth bias parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_cameraoverride_shadow_end",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl cameraoverride shadow end parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_change_callback_limit",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "change callback msec warning limit",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_chat_active",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl chat active parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_checkdeclareclasses",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Check game code serializers",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_buffer_ticks",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Additional margin (in ticks) to apply when spectating.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_buffer_ticks_spectator",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Additional margin (in ticks) to apply when spectating.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_correction",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server's.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_adjust_limit_slowdown",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Clock sync will not slow down time slower than N%",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_adjust_limit_speedup",
      "binary": "engine2.dll",
      "category": "Movement & Physics",
      "description": "Clock sync will not slow down time slower than N%",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_desired",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Clock sync will use past N seconds",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_spew_interval",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Clock sync will remove 63.2% of the error in N seconds",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_timeconstant_slowdown",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Clock sync will not speed up time faster than N%",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_timeconstant_speedup",
      "binary": "engine2.dll",
      "category": "Movement & Physics",
      "description": "Clock sync will remove 63.2% of the error in N seconds",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clock_recvmargin_window",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Enable/disable clock correction on the client.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clockdbg",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Controls cl clockdbg parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clockdrift_max_ticks",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server's.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_clutch_mode",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Silence voice and other distracting sounds until the end of round or next death.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_color",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Preferred teammate color",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_connectionretrytime_p2p",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Number of seconds over which to spread retry attempts for P2P.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_cq_min_queue",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Print a message about problems with ticks and interpolation.  0=never, 1=warnings, 2=all, even if hidden by interpolation",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_drawoutline",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Draw a black outline around the crosshair for better visibility. 0 = No outline, 1 = Full outline, 2 = Half outline",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_dynamic_maxdist_splitratio",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair dynamic maxdist splitratio parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_dynamic_splitalpha_innermod",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair dynamic splitalpha innermod parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_dynamic_splitalpha_outermod",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair dynamic splitalpha outermod parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_dynamic_splitdist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair dynamic splitdist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_dynamic_spread_limit",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "The additional distance the dynamic elements are allowed to spread out to from the baseline of 128 pixels.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_friendly_warning",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair friendly warning parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_gap",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Offset added to the gap between the crosshair center and the bars.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_length",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Length of each crosshair bar, scaled with screen resolution",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_outlinethickness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair outlinethickness parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_recoil",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Crosshair follows the weapon's predicted recoil (aim punch)",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_screen_height",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "The res at which the user authored their size settings at - changes whenever a size setting is updated",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_sniper_width",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_t",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl crosshair t parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshair_thickness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Thickness of the crosshair bars and circle, scaled with screen resolution (minimum 1 pixel)",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairalpha",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl crosshairalpha parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshaircolor",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Predefined crosshair color preset index (0 = red, 1 = green, 2 = yellow, 3 = blue, 4 = cyan, 5 = custom RGB).",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshaircolor_a",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Crosshair opacity. 0 = fully transparent, 255 = fully opaque",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshaircolor_b",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Custom blue color channel component for crosshair reticle rendering. Range: 0 to 255.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshaircolor_g",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Custom green color channel component for crosshair reticle rendering. Range: 0 to 255.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshaircolor_r",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Custom red color channel component for crosshair reticle rendering. Range: 0 to 255.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairdot",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Toggles rendering of a central aiming point dot in the middle of the crosshair reticle.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairgap",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Distance spacing in pixels between opposite crosshair arms around the central aiming point.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairgap_useweaponvalue",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl crosshairgap useweaponvalue parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairoutline_a",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Crosshair outline opacity. 0 = fully transparent, 255 = fully opaque",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairoutline_b",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Crosshair outline color, blue component",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairoutline_g",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Crosshair outline color, green component",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairoutline_r",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Crosshair outline color, red component",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairsize",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Length of crosshair lines extending outwards from the center dot in screen pixels.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairstyle",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Crosshair behavior style: 0 = default dynamic, 1 = default static, 2 = classic dynamic, 3 = classic static.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_crosshairthickness",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Pixel thickness/width of primary crosshair lines.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_cs_dump_econ_item_stringtable",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cl cs dump econ item stringtable parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_csgo_shoot_debugvis_rdp_text_l",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Show line of last shot.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_csgo_shoot_debugvis_rdp_text_x",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl csgo shoot debugvis rdp text x parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_csgo_shoot_debugvis_show_los",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Show line of last shot.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_csgo_shoot_debugvis_show_rdp",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl csgo shoot debugvis show rdp parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_csgo_shoot_trim_input_frames",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl csgo shoot trim input frames parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_deathcam_audio_mix_phase1_fade_amount",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_deathcam_audio_mix_phase1_fade_time",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Sets the amount of time we fade out over.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_deathcam_audio_mix_phase2_fade_amount",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Name of the binding to enable mouse selection in the scoreboard",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_deathcam_audio_mix_phase2_fade_time",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls cl deathcam audio mix phase2 fade time parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_deathcampanel_position_dynamic",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Turn on/off deathcam's kill panel dynamic Y movement",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_deathnotices_show_numbers",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "0: default; 1: draw names as just numbers; 2: append number on killer and victim to the name",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debounce_zoom",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Whether or not to disable holding secondary fire to cycle zoom levels",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debug_build_recvmargin_min",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "After this many seconds without receiving a packet from the server, the client will disconnect itself",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debug_force_push_to_talk",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl debug force push to talk parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debug_overlay_fullposition",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl debug overlay fullposition parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debug_overlays_broadcast",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Render debug overlays from server.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debug_precipitation_surface_graph",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl debug precipitation surface graph parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debug_round_stat_submission",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cl debug round stat submission parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debugoverlay_cycle_domain",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl debugoverlay cycle domain parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debugoverlay_cycle_state",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Makes the debug overlay dashboard visible.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debugoverlay_dashboard",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Makes the debug overlay dashboard visible.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debugoverlay_hide_imgui",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Hides the overlay.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debugoverlay_toggle",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Toggles visibility of the debug overlay system.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_debugviewangle",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Plots view angles yaw at various stages of the frame/tick in Tracy.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_decryptdata_key",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Key to decrypt encrypted GOTV messages",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_decryptdata_key_pub",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Key to decrypt public encrypted GOTV messages",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_freecam",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "During demo playback, roaming spectator movement runs on real time so it works while paused and at any playback rate.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_predict",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Enable 'TrueView' when watching a demo, which attempts to recreate the client's experience more accurately.  0=disable, 1=only if demo version match, 2=always",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_steadycam_blendframes",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "blend over this many frames",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_steadycam_deflection",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "if camera orientation changes this much update orientation",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_steadycam_enable",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Stabilize camera orientation/position during demo playback.  1 == remove roll, 2 == steadycam",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_steadycam_radius",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "if camera moves this much from last anchor update anchor",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demo_view_offset_left",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "View offset during demo playback (+/- 1.25 is a good default for human average left/right eye offset)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_demoviewoverride",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Override view during demo playback",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_destroy_ragdolls",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Destroys all client-side ragdolls",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dev_decaltrace_blood",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Shoot out a decal spray that shoots blood.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_disable_deathcam_audio_mix_fade_out",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "When set to true, disables audio being silenced while the death cam fades out.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_disable_postprocessing",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl disable postprocessing parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_disable_ragdolls",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Turn on to see animgraph variable changes for entities passing animgraph_debug_filterent.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_disable_round_end_report",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Distance from the crosshair over which the ping is completely invisible",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_disconnect_soundevent",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "This is a fade of current voices that is called when the game is disconnected. -1.f for no fade on disconnect",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_disconnect_voice_fade",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "Don't receive chat messages from other SourceTV spectators",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_display_flashbang_values",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl display flashbang values parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_display_game_events",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl display game events parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_display_player_visibilty",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl display player visibilty parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dm_buyrandomweapons",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dormant_spew",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl dormant spew parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_draw_only_deathnotices",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "For drawing only the crosshair and death notices (used for moviemaking)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_draw_simulating_entities",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl draw simulating entities parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_draw_simulating_entities_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Experimental optimization.  If you are reading this in 2026, please delete this convar.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawcross",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Arguments: x y z",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawhud",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Master visibility toggle for the heads-up display (health, ammo, radar, crosshair, killfeed). 0 = hide, 1 = show.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawhud_force_deathnotices",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawhud_force_radar",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0: default; 1: draw radar even if hud disabled; -1: force no radar",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawhud_force_teamid_overhead",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0: default; 1: draw teamid even if hud disabled; -1: force no teamid",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawhud_specvote",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "1: default; 0: disables vote UI for spectators",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_drawline",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Arguments: x1 y1 z1 x2 y2 z2",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dump_projected_texture_count",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Print out number of active projected textures",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dump_response_symbols",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "print all response symbols to the console",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dumpentity",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Dumps info about an entity",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_dumpsplithacks",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Dump split screen workarounds.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_embedded_stream_audio_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Embedded stream audio volume",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_embedded_stream_audio_volume_xmaster",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Whether embedded stream audio volume gets multiplied by master volume",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_embedded_stream_video_playing",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Embedded stream video playing state",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_enable_party_voice",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Party Voice",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_absbox",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_actornames",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Displays the entity name for all entities that have ShouldDisplayInActorNames true in code",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_animgraph2_open_graph",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_animgraph2_record",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_animgraph_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_attachment_filter_substrings",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If an attachment's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '|' character.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_attachments",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_bbox",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_call",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Invokes an internal member function script method on the currently selected debug entity.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_clear_debug_overlays",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Clears all debug overlays",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_find",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ent find parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_find_index",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ent find index parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_grab",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "grabs the object in front of the player. Options: -loose -multiple -toggle",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_hierarchy",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Prints the entity hierarchy tree rooted at the specified ent(s)",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_hitbox",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_axis_size",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ent joint axis size parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_filter_name",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If a joint's entire name matches (case insensitive), it will be displayed.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_filter_substrings",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If a joint's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '|' character.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_lines",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Draw a line between a rendered joint and its parent.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_names",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Draw the name of a rendered joint.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_only_ik_joints",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ent joint only ik joints parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joint_use_bind_pose",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ent joint use bind pose parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_joints",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_messages",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_name",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Displays the entity name",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_picker",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "full - enables all debug information",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_pivot",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_pivot_size",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "DOESN'T HAVE",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_remove",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_remove_all",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_scale",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_scenehierarchy",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Prints the entity scenenode hierarchy tree rooted at the specified ent(s)",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_script_dump",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Dumps the full active script variable table and state of the targeted entity to the console.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_select",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_setang",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Debug command to rotate targeted entity to specified Euler angles (pitch yaw roll).",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_setname",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Assigns a new targetname string to the currently inspected entity instance.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_setpos",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Debug command to teleport targeted entity to specified world vector coordinates (X Y Z).",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_show_contexts",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Show entity contexts in ent_text display",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_show_damage",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Sets damage display mode.  When on, you will see the amount of damage dealt over the target's head.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_showonlyattachment",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "If an attachment's name has any of the given substrings in it, it will be displayed. Substrings can be delimited by the ',' or '|' character.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_showonlyhitbox",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ent showonlyhitbox parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_skeleton",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_skeleton_only_ik_joints",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "How long to display screen message text",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_spew_derived_classes",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Prints out all entity classes which inherit from a specified base class",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Displays stats about which animations are updating",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text256",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_clear",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_filter",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Substrings filter specifying which entity classes or names display floating debug text overlays.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_flags_active",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Configures bitwise filtering flags for overhead entity diagnostic floating text displays.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_no_name_really_i_mean_it",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Show entity contexts in ent_text display",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_radius",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "<Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_sticky_add",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_sticky_clear",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_sticky_dump",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_text_sticky_remove",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_ungrab",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "un-grabs all objects",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_vcollide_wireframe",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_viewoffset",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ent_visibility_traces",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_entityreport",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_entitysummary",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ents",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl ents parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_error_report_time",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_extrapolate",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable/disable extrapolation if interpolation history runs out.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_extrapolate_amount",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Set how many seconds the client will extrapolate entities for.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_fake_timeout",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl fake timeout parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_fasttempentcollision",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl fasttempentcollision parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_firstperson_legs",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl firstperson legs parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_firstperson_legs_aoproxy",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Render CS players",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_fixedcrosshairgap",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl fixedcrosshairgap parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_flushentitypacket",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Debug control forcing the client network engine to flush queued entity update packets immediately.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_force_next_signon_to_reset",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Controls cl force next signon to reset parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_force_spec_hud_color_to_team",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Spec hud color setting is always team/teammate",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_frametime_summary_report_detailed",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "When a perf report is dumped at the end of the session, should it be detailed?",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_fullupdate",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Toggle the server pause state.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_game_mode_convars",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Display the values of the convars for the current game_mode.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_generate_postdataupdatepreserved",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Do we invoke PostDataUpdatePreserved callbacks for entities that had no changes but are still in the PVS?",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_depth_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight depth bias parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_expansion",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight expansion parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_freeze",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight freeze parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_orig_calc_frustum",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight orig calc frustum parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_shadow_mode",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight shadow mode parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_slope_scale_depth_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight slope scale depth bias parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_use_alt_focus_region",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight use alt focus region parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_use_optimized_calc_frustum",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight use optimized calc frustum parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_use_shaadow_near_offset",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight use shaadow near offset parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_world_bottom_height",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight world bottom height parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_globallight_world_top_height",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl globallight world top height parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_glow_brightness",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Brightness of player halos",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_glow_item_far_b",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Brightness of player halos",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_glow_item_far_g",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl glow item far g parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_glow_item_far_r",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl glow item far r parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_graphics_driver_warning_dont_show_again",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Graphics driver recommendation (NVIDIA 581.80 / AMD 23.11.1)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_decoy",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "How long should the pin be pulled for before showing the grenade crosshair",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_explosive",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl grenadecrosshair explosive parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_fire",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Is the grenade crosshair enabled",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_flash",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl grenadecrosshair flash parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_keepusercrosshair",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Keep drawing the user's crosshair while the grenade throw crosshair is shown",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_smoke",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl grenadecrosshair smoke parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_ticklabels",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Draw labels on grenade throw crosshair ticks",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshair_tickscaling",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Scale applied to grenade throw crosshair ticks",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshairdelay_decoy",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl grenadecrosshairdelay decoy parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshairdelay_explosive",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl grenadecrosshairdelay explosive parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshairdelay_fire",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "How long should the pin be pulled for before showing the grenade crosshair",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshairdelay_flash",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl grenadecrosshairdelay flash parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_grenadecrosshairdelay_smoke",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl grenadecrosshairdelay smoke parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_groups",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show status of all spawn groups.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hide_avatar_images",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl hide avatar images parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_highlights_hud_playback",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Highlights hud playback",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hitbox_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl hitbox debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hold_game_events_force_delay_ticks",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Debugging convar to force late dispatch of game events.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hold_game_events_until_server_tick",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Debugging convar to force late dispatch of game events.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_http_log_enable",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Allows sending HTTP log from client main menu.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_color",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Color theme palette index for HUD elements, radar, health, and ammo indicators. Range: 0 to 12.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_radar_background_alpha",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Blend Hud radar map additively on top of background.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_radar_blur_background",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Blurs the radar background.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_radar_map_additive",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Blend Hud radar map additively on top of background.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_radar_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Size scale of the radar mini-map widget on the screen HUD. Range: 0.8 to 1.3.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_frametime_poor",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Frame time greater than this is considered 'poor'.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_frametime_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show frame time (FPS) in the HUD.  0=never, 1=only if poor, 2=always",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_net_detailed",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show breakdown network misdelivery (loss, late delivery, and peak jitter).  0=never, 1=only in poor network conditions, 2=always",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_net_misdelivery_poor",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Packet delivery anomaly rate (0..100) higher than this is considered 'poor'.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_net_misdelivery_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show percentage of user commands & server snapshots that are missed due to network conditions.  0=never, 1=only in poor conditions, 2=always",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_net_quality_graph_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show packet jitter and netframe loss/reordering in the HUD.  0=never, 1=only in poor conditions, 2=always",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_ping_poor",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Ping higher than this (ms) is considered 'poor'.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_ping_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show ping in the HUD.  0=never, 1=only in poor conditions, 2=always",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_hud_telemetry_serverrecvmargin_graph_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show graph of the server recv margin in the HUD.  (How early/late user commands are arriving at the server before they are executed.)   0=never, 1=only when there are command queue problems, 2=always",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ignorepackets",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Base time scale of Killer Replay.Experimental.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_imgui_debug_entity",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_imgui_set_selection",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Sets ImGui selection",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_imgui_set_status_text",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl imgui set status text parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_import_csgo_config",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl import csgo config parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_in_forcebuttonstate",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inferno_bodyburn",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl inferno bodyburn parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_instant_death_anim",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "When set to true, disables audio being silenced while the death cam fades out.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interpolation time delay period in seconds for smoothing received entity state transitions.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_ag2_for_non_ag2_entities",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl interp ag2 for non ag2 entities parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_all",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Disable interpolation list optimizations.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_animationvars",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_hermite",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Set to zero do disable hermite interpolation.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_npcs",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interpolate NPC positions starting this many seconds in past (or the value as per cl_interp_ratio, if greater)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_parallel",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Run interpolation in parallel for entities with no children.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_ratio",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interpolation buffer ratio setting determining snapshot delay count relative to update rate. Range: 1 to 2.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_simulationvars",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interp_threadmodeticks",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Additional interpolation ticks to use when interpolating with threaded engine mode set.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interpolate",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interpolate entities on the client.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_interpolate_report",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl interpolate report parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inv_volatile_limits",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl inv volatile limits parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inv_volatile_limits_rt",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl inv volatile limits rt parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inventory_debug_tooltip",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "competitive wins",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inventory_radial_immediate_select",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inventory_radial_tap_to_cycle",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl inventory radial tap to cycle parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inventory_saved_filter2",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl inventory saved filter2 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_inventory_saved_sort2",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl inventory saved sort2 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_invites_only_friends",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "If turned on, will ignore in-game invites from recent teammates or other non-friends",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_invites_only_mainmenu",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Write settings if user agrees",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ironsight_dot_scale",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Scope dot scale",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ironsight_filter_alpha",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Ironsight filter alpha",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ironsight_min_channel_color",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Ironsight min channel color value",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ironsight_usecrosshaircolor",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Should the scope dot match the user's crosshair color",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_itemimages_dynamically_generated",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "2: use render-targets; 0: disk assets only",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_jitter_bad_threshold_up",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0=Never; 1=Only if there is a problem; 2=always",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_lagcompensation_test_auto_target",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Auto-pick value of cl_lagcompensation_test_target.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_lagcompensation_test_target",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Player whose head is tracked to test lag compensation.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_language",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Rendersystem option in use (changing this does not change the rendersystem).",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_latch_report",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable to output stats about latching",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_leveloverview",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Set the max dimension for the map.  This determines the far clipping plane",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_lightquery_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Prints the entity hierarchy tree rooted at the specified ent(s)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_loadout_saved_sort",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl loadout saved sort parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_lock_camera",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl lock camera parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_log_tick",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Log when the tick delta >= this",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_log_tick_skips",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Log when the tick delta >= this",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_low_latency_vsync_recommendation_dont_show_again",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl low latency vsync recommendation dont show again parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_mainmenu_hide_blog",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show the news panel and hide blog",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_mainmenu_show_blog",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Show the blog and hide news panel",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_major_store_watch_list",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Seconds to fade the ChickensObscuredLayer mix layer in and out.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_map_preview_debug_jitter",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl map preview debug jitter parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_massreport",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable to skip game animations",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_matchlist_controlroom_aid",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl matchlist controlroom aid parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_matchstats_print_own_data",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_min_china_movie_time",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl min china movie time parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_min_movie_time",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl min movie time parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_mute_all_but_friends_and_party",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl mute all but friends and party parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_mute_enemy_team",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl mute enemy team parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_mute_player_after_reporting_abuse",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Mute players reported for abuse automatically.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_net_buffer_ticks",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Number of ticks of delay for server snapshots and user commands.  This value controls the value of cl_interp_ratio, which you should not modify directly.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_net_buffer_ticks_use_interp",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "If false, we smooth over packet loss by adjusting the clock synchronization to buffer packets.  If true, we process packets immediately and use cl_interp to delay their effects",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_net_printsummary",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "UPSTREAM (client->server)",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_net_showeventlisteners",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show listening addition/removals",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_net_showevents",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Dump game events to console (1=client only, 2=all).",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_new_user_phase",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_obs_interp_enable",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Enables interpolation between observer targets",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_obs_interp_pos_rate",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl obs interp pos rate parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_obs_interp_speed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Spectator camera interpolation speed",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_observed_bot_crosshair",
      "binary": "client.dll",
      "category": "Bots & Navigation",
      "description": "Controls cl observed bot crosshair parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_paintkit_override",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "allow inventory image rendering for use by scaleform",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_panel_freeze_time_after_press",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "time to freeze mouse/pointer motion after a mouse button press",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_parallel_readpacketentities",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Set to 1 to use threading snapshot reading (if game supports and server is sending bitcounts).",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_parallel_readpacketentities_threshold",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Use parallel processing of snapshot reading if above this many entries.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_batch_mode",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle batch mode parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_fallback_base",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle fallback base parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_fallback_multiplier",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle fallback multiplier parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_max_count",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle max count parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_retire_cost",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle retire cost parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_sim_fallback_base_multiplier",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle sim fallback base multiplier parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_sim_fallback_threshold_ms",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle sim fallback threshold ms parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particle_simulate",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl particle simulate parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particles_dump_effects",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Maximum think time in milliseconds, warning is printed if this is exceeded.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particles_dumplist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Dump all new particles, optional name substring.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_particles_dumpsimlist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Dump all simulating particles, optional name substring.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pclass",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Dump entity by prediction classname.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pdump",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl pdump parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_animated_hierarchy",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl phys animated hierarchy parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_assume_fixed_tick_interval",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "If true, we assume the client uses a fixed tickrate like the server (which may not always be true). If false, we recalculate the number of physics substeps in each client tick based on the actual elapsed time in the tick.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_block_dist",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "If true, we assume the client uses a fixed tickrate like the server (which may not always be true). If false, we recalculate the number of physics substeps in each client tick based on the actual elapsed time in the tick.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_block_fraction",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl phys block fraction parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_create_test_character_proxy",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Create test character proxy",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_debug_callback_entities",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Print all entities that get touch callbacks. Each entity is printed only once.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_dump_intersection_controller",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Dump intersection controller status",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_dump_main_world",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Dump physics main world to file",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_dump_memory",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Dump memory usage",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_enabled",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable all physics simulation",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_list",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Finished dumping CPhysAggregateData",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_networked_start_sleep",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl phys networked start sleep parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_sleep",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Put all physics in all the worlds to sleep",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_sleep_enable",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable sleeping for dynamic physics bodies.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_sound_disable_impact_sounds_under_hard_threshold",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_stop_at_collision",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable sleeping for dynamic physics bodies.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_timescale",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Reload scripts",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_visualize_awake",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl phys visualize awake parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_phys_wakeup",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Wake all physics objects in the Main physics up",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_physics_add_test",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "add test object",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_physics_highlight_active",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl physics highlight active parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_physics_remove_test",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "remove test object",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_physics_report_active",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl physics report active parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ping_fade_deadzone",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Distance from the crosshair over which the ping is completely invisible",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ping_fade_distance",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Distance from the crosshair over which the ping fades",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pitchdown",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl pitchdown parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pitchspeed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl pitchspeed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pitchup",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Dump split screen workarounds.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_playback_screenshots",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Allows the client to playback screenshot and jpeg commands in demos.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_ping_mute",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If 1, player pinging will make a sound, if 0, pings will be silent",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_ragdolls_collide",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Preferred teammate color",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_far",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "distance at which proxy scale is maximized",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_far_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "proxy scale multiplier at max dist (is 1.0 at mindist)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_near",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "cull characters nearer than this",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_show_stencil_proxy",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl player visibility show stencil proxy parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_stencil_bloat_amount",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Silence voice and other distracting sounds until the end of round or next death.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_stencil_proxy_min_dist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl player visibility stencil proxy min dist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_stencil_proxy_min_dist_box",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 - box, 1 - dodecahedron",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_player_visibility_stencil_proxy_type",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 - box, 1 - dodecahedron",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_playerslot_in_names",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "prepend controller playerslot to names for debugging",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_poll_network_early",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Enable polling for network messages every frame, instead of every tick",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_precacheinfo",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Force StopHltvReplay on client",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_always_latch",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl pred always latch parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_build_verbose",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Verbose spew when building prediction optimized data runs.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_checkstuck",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Perform the additional 'stuck' traces on the client side during prediction.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_optimize",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Optimize for not repredicting if there were no errors",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_parallel_postnetwork",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable 'TrueView' when watching a demo, which attempts to recreate the client's experience more accurately.  0=disable, 1=only if demo version match, 2=always",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_print_every_cmd",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Print something every time we predict a command",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_track",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "<entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_pred_track_off",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "clear field track changes.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predict",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Enables client-side prediction of local player movement and physics simulation prior to server acknowledgement. 1 = on.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predict_body_shot_fx",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl predict body shot fx parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predict_bomb_defusal",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl predict bomb defusal parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predict_head_shot_fx",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl predict head shot fx parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predict_kill_ragdolls",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl predict kill ragdolls parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predict_weapon_drop",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl predict weapon drop parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_prediction_savedata_postentitypacketreceived",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Experimental optimization.  If you are reading this in 2026, please delete this convar.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predictioncopy_describe",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Describe PredictionMap_t for entindex",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predictioncopy_print",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Print simple description of prediction copy fields for entindex",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_predictioncopy_runs",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Entity to watch for prediction system changes.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_prefer_lefthanded",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Left handed preference",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_printfps",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Print information from cl_showfps.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_promoted_settings_acknowledged",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl promoted settings acknowledged parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_prop_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_querycache_stats",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Display status of the query cache (client only)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_quickinventory_filename",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl quickinventory filename parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_quickinventory_lastinv",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl quickinventory lastinv parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_quickinventory_line_update_speed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl quickinventory line update speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_always_centered",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Keeps player position centered on the radar display (1) or dynamically fits map bounds (0).",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_fast_transforms",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Faster way of placing icons on the mini map.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_icon_scale_min",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Sets the minimum icon scale. Valid values are 0.4 to 1.25.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_rotate",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Sets the radar scale. Valid values are 0.25 to 1.0.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Internal spatial zoom scale of the minimap overview texture displayed within the radar widget. Range: 0.25 to 1.0.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_scale_alternate",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Sets the alternate radar scale. Valid values are 0.25 to 1.0.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_scale_dynamic",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Toggles between a radar that scales dynamically to encompass all the detected elements on the map.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_show_all_players_when_spectating",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set all players visible on radar when spectating, regardless of whether they have been spotted.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_square_always",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If set, the radar will always be square.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_square_when_spectating",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If set, the radar will be square when spectating.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radar_square_with_scoreboard",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If set, the radar will toggle to square when the scoreboard is visible.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_coyote_time",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Selection lenience: How long in seconds the last selected radial segment is used if no segment is selected.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_menu_icon_radius",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "If nothing in a radial menu is selected, and the button engaging the radial menu is released within this duration, fallback on the radial's tap functionality",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_menu_tap_duration",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "If nothing in a radial menu is selected, and the button engaging the radial menu is released within this duration, fallback on the radial's tap functionality",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_1",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 1 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_2",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 2 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_3",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 3 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_4",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 4 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_5",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 5 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_6",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 6 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_7",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 7 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_0_text_8",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 0 text 8 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_1",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 1 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_2",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 2 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_3",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "2: use render-targets; 0: disk assets only",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_4",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 4 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_5",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 5 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_6",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 6 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_7",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 7 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_1_text_8",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 1 text 8 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_1",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 1 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_2",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 2 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_3",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 3 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_4",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 4 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_5",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 5 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_6",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 6 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_7",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 7 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tab_2_text_8",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radial radio tab 2 text 8 parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_tap_to_ping",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radial_radio_version_reset",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radialmenu_deadzone_size",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radialmenu deadzone size parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_radialmenu_deadzone_size_joystick",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl radialmenu deadzone size joystick parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ragdoll_default_scale",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl ragdoll default scale parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ragdoll_limit",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Maximum number of ragdolls to show (-1 disables limit)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ragdoll_lru_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl ragdoll lru debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ragdoll_physics_enable",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable/disable ragdoll physics.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ragdoll_reload",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl ragdoll reload parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ragdoll_workaround_threshold",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enable/disable ragdoll physics.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_random_taser_bone_y",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "The Y position used for the random taser force.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_random_taser_force_y",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Power used when applying the taser effect.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_random_taser_power",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Power used when applying the taser effect.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_rebuy",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "The order in which rebuy will attempt to repurchase items",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_redemption_reset_timestamp",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl redemption reset timestamp parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_refresh_rate_recommendation_dont_show_again",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl refresh rate recommendation dont show again parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_reload_hud",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Reloads the hud scale and resets scale and borders",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_removedecals",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Remove the decals from the entity under the crosshair.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_report_entities",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Lists all entities",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_report_predcopy_overrides",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Report prediction copy overrides",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_report_simthinklist",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Lists all simulating/thinking entities",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_report_soundpatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "reports client-side sound patch count",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_resend",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Delay time in seconds before client NetChannel attempts to retransmit connection request packets to the host. Default: 0.5.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_resetfps",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Reset information from cl_showfps.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_retire_low_priority_lights",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Low priority dlights are replaced by high priority ones",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_rr_dump_rules",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Print all response rules",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sanitize_muted_players",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Hide names and avatars of muted players.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sanitize_player_names",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Replace names of other players with something non-offensive.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sceneentity_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Display all thinking scene entities and its data.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_scoreboard_mouse_enable_binding",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Name of the binding to enable mouse selection in the scoreboard",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_scoreboard_survivors_always_on",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl scoreboard survivors always on parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_scoreboard_toggle_enable",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl scoreboard toggle enable parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_screenmessage_notifytime",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "How long to display screen message text",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_screenshotlocation",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl screenshotlocation parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_screenshotusertag",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl screenshotusertag parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_add_debug_filter",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Add a filter to the game debug overlay",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_add_watch",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Add a watch to the game debug overlay",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_add_watch_pattern",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "ScriptDebugRemoveWatch( \"%s\" )",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_attach_debugger",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Connect the vscript VM to the script debugger",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_attach_debugger_at_startup",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl script attach debugger at startup parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_break_in_native_debugger_on_error",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl script break in native debugger on error parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_clear_watches",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Clear all watches from the game debug overlay",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Toggle the in-game script debug features",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_dump_all",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Dump the state of the VM to the console",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_find",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Find a key in the VM",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_help",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Output help for script functions",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_help2",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Output help for script functions suitable for auto-completion",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_reload",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl script reload parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_reload_code",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Execute a vscript file, replacing existing functions with the functions in the run script",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_reload_entity_code",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_remove_debug_filter",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Remove a filter from the game debug overlay",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_remove_watch",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Remove a watch from the game debug overlay",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_remove_watch_pattern",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "ScriptDebugAddWatchPattern( \"%s\" )",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_resurrect_unreachable",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Use the garbage collector to track down reference cycles",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_trace_disable",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Turn off a particular trace output by file or function name",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_trace_disable_all",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Turn off all trace output",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_trace_disable_key",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Turn off a particular trace output by table/instance",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_trace_enable",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Turn on a particular trace output by file or function name",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_trace_enable_all",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Turn on all trace output",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_script_trace_enable_key",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Turn on a particular trace output by table/instance",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_search_key_token",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Development search key token.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sendtable_cache_filename",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Spew all manifest add/updates.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sequence_debug",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl sequence debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sequence_debug2",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl sequence debug2 parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sequence_model_substring",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl sequence model substring parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_server_graphic1_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_server_graphic2_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_session",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Restart in trusted mode",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_bombs",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl show bombs parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_camera_position",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl show camera position parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_clan_in_death_notice",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Is set, the clan name will show next to player names in the death notices.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_enemy_avatar_colors",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl show enemy avatar colors parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_equipment_value",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Left handed preference",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_equipped_character_for_player_avatars",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "2 - Block all but friends",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_head_trajectory",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl show head trajectory parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_matchmaking_stat_spew",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl show matchmaking stat spew parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_observer_crosshair",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl show observer crosshair parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_playernames_max_chars_console",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "BShows all player names (including bots) as 16 W's.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_quest_info",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl show quest info parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_show_splashes",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl show splashes parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showdemooverlay",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showents",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Dump entity list to console.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showerror",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showfps",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Renders real-time frame rate, frame time variance, and engine rendering stats in the top corner of the screen.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showframenumber",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show current framenumber",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showloadout",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Toggles display of current loadout.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showmem",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Draw approximate memory use at top of screen",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showpos",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Renders local player coordinates (X, Y, Z), view angles (pitch, yaw), and current linear velocity in units/sec.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showtextmsg",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable/disable text messages printing on the screen.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showtick",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show current tick/time values.  Bitmask:  1='render time'  2='GameTime'   4=time of predicted entities  8=offset of predicted entities    (-1 means 'everything')",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_showusercmd",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show user command encoding",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_silencer_mode",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0: cannot detach; 1: press secondary fire to detach",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sim_grenade_trajectory",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_simulate_dormant_entities",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl simulate dormant entities parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_skeleton_instance_smear_boneflags",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Smear boneflags across the model.  Costs computation, but tests to make sure your bone flags are consistent.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_skip_hierarchy_update_for_unchanged_entities",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Skip updating hierarchy information in PostDataUpdate for entities that have not changed",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_skip_update_animations",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Enable to skip game animations",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_edge_feather",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smoke edge feather parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_lower_speed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl smoke lower speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_origin_height",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smoke origin height parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_torus_ring_radius",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smoke torus ring radius parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_torus_ring_subradius",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smoke torus ring subradius parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_volume_growth",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls cl smoke volume growth parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoke_volumeprop",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls cl smoke volumeprop parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Smooth view/eye origin after prediction errors",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_draw_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl smooth draw debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_root_catchup_factor",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smooth root catchup factor parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_root_max_accel",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smooth root max accel parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_root_origin_coeff",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smooth root origin coeff parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_root_timehorizon",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl smooth root timehorizon parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_root_velocity_coeff",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl smooth root velocity coeff parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smooth_targetspeed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl smooth targetspeed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_smoothtime",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Smooth client's view after prediction error over this many seconds",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_snd_new_visualize",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Displays soundevent name played at it's 3d position",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sniper_auto_rezoom",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Auto-rezoom snipers after a shot",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sniper_delay_unscope",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl sniper delay unscope parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sniper_show_inaccuracy",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl sniper show inaccuracy parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sos_test_get_opvar",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl sos test get opvar parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_sos_test_set_opvar",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl sos test set opvar parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_soundscape_flush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Flushes the client side soundscapes",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_soundscape_printdebuginfo",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "print soundscapes",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spawngroup_log",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Dump the contents of the next spawngroup manifest to file.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spawngroup_spewresources",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "BuildSpawnGroupLoadMessage",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spec_show_bindings",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Toggle the visibility of the spectator bindings.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spec_stats",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl spec stats parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spec_use_tournament_content_standards",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl spec use tournament content standards parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_CLIENTDLL"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spectator_predict",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Enable 'TrueView' when spectating another player, which attempts to recreate the client's experience more accurately.  The server may not allow this at certain times.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spewserializers",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Controls cl spewserializers parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_spewworldgroups",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Spew world groups (client)",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ss_origin",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "print origin in script format",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_image_sfurl",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl streams image sfurl parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_mytwitchtv_channel",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Twitch.tv account channel URL",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_mytwitchtv_nolink",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Twitch.tv account channel URL",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_refresh_interval",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "How often to refresh streams list",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_request_accept",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Format of Scaleform image representing the stream",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_request_url",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Header for api request",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_streams_write_response_file",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "When set will save streams info file for diagnostics",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_svc_usercmds_delta_validate",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Validate consistency of delta-encoded user commands.  Requires server to have sv_cq_validate_encoded_svc_usercmds enabled.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tablet_mapmode",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl tablet mapmode parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teamcounter_playercount_instead_of_avatars",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl teamcounter playercount instead of avatars parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teamid_overhead_colors_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Show team overhead id in teammate color",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teamid_overhead_fade_near_crosshair",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: off",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teamid_overhead_maxdist",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "max distance at which the overhead team id icons will show",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teamid_overhead_maxdist_spec",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "max distance at which the overhead team id icons will show when a spectator",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teamid_overhead_mode",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Always show team id over teammates. 0 = off, 1 = pips; 2 = +name, 3 = +equipment",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teammate_color_1",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Assigned competitive teammate player slot color indicator index (0 = yellow, 1 = purple, 2 = green, 3 = blue, 4 = orange).",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teammate_color_2",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl teammate color 2 parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teammate_color_3",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl teammate color 3 parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teammate_color_4",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl teammate color 4 parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teammate_color_5",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl teammate color 5 parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_teammate_colors_show",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_test_list_entities",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "test-list entities",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_desired_queuelength",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Server min buffer size.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_recvmargin_adjust_limit",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Recvmargin-based usercommand pacing will not speed up or slow down command pacing by more than N% compared to realtime",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_recvmargin_desired",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Recvmargin-based usercommand pacing will not take action unless we have N samples",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_recvmargin_minsamples",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Clock sync will try to maintain an additional margin of N ticks.  This is intended to smooth over packet loss, and is a replacement for cl_interp_ratio / cl_interp.  This value is simply added to cl_clock_recvmargin_desired",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_recvmargin_spew_interval",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "This value, multiplied by the tick interval, is added to cl_tickpacket_recvmargin_desired to obtain the effective desired recv margin.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_recvmargin_timeconstant",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Recvmargin-based usercommand pacing will try to maintain N ms margin between user command arriving at the server and the server needing that user command.  See also cl_tickpacket_desired_queuelength.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tickpacket_recvmargin_window",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Recvmargin-based usercommand pacing will remove 63.2% of the error in N seconds",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ticks_net_print_threshold",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Server will not allow the client to buffer up more than N ms of commands.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ticks_warning_level",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Print a message if network issues cause problems with server snapshots of user commands not being available when needed, if the percentage (0...100) exceeds this value.  A value of 0 will cause the message to always print each time it is calculated",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ticktiming",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Controls cl ticktiming parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_timeout",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Time in seconds of continuous packet loss or inactivity before client disconnects from server. Default: 30.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tracer_frequency_override",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Override tracer frequency (-1 to disable)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tracer_whiz_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl tracer whiz distance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_tracer_whiz_infront_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Draw metal spark effects.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_track_aim_head_log_closest",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Log when closest distance to head was reached and what it was",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_track_aim_head_threshold",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Notify render device when rendering a frame with enemy head within threshold distance",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_track_render_eye_angles",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Spew render eye angles",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_trueview_show_doa_predictions",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "If true, trueview will recreate the original player experience, including commands that were predicted clientside but never executed on the server because the player was dead when they arrived.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_trueview_show_status",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "0=Never; 1=Only if there is a problem; 2=always",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_ui_particles_destroy_when_not_painting",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl ui particles destroy when not painting parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_updatevisibility",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Updates visibility bits.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_use_entity_as_targetid",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls whether cursor target identification HUD tooltips reference interactive entity names.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_use_last_selected_weapon_slot_position",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Use the last selected weapon slot position when switching back to a weapon slot.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_use_old_wearable_shoulddraw",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl use old wearable shoulddraw parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_use_opens_buy_menu",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_use_prompt_smoke_density",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Smoke density at the eye position above which a button's use prompt is suppressed.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_usercmd_dbg",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "max number of CUserCmds to send in one client move message",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_usercmd_max_per_movemsg",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl usercmd max per movemsg parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_usercmd_showsize",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Controls cl usercmd showsize parameter within the Interface & HUD subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_usesocketsforloopback",
      "binary": "engine2.dll",
      "category": "Interface & HUD",
      "description": "Poor man's restart: reload the current map from disk.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_versus_intro",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Always show team id over teammates. 0 = off, 1 = pips; 2 = +name, 3 = +equipment",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_view_near_hud_player_eye_dist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl view near hud player eye dist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_view_near_other_player_eye_dist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl view near other player eye dist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_viewing_vanity_loadout",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "As an observer, lock the spectator target to the given accountid.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_viewmodelsclonedasworld",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Draws a circle representing the effective range with every shot.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_voiceenabled",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls cl voiceenabled parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_voip_lobby_audio_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Lobby voip stream audio volume",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_vrr_recommendation_dont_show_again",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cl vrr recommendation dont show again parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_vsnd_morph_override_ease_enabled",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls whether the compiled in vsnd morph data ease in/out values are used or values set from the convars (cl_vsnd_morph_override_ease_in, cl_vsnd_morph_override_ease_out) are used",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_vsnd_morph_override_ease_in",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "If cl_enable_vsnd_morph_override_ease_enabled is true, ease into vsnd morph driven animation over the specified number of seconds.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_vsnd_morph_override_ease_out",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "If cl_enable_vsnd_morph_override_ease_enabled is true, ease out of vsnd morph driven animation over the specified number of seconds.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_wallbang_heavy_threshold",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "The Threshold where to switch from Light to Heavy Wallbang tracer",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_weapon_debug_print_accuracy",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls cl weapon debug print accuracy parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_weapon_debug_show_accuracy",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Draws a circle representing the effective range with every shot.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_weapon_debug_show_accuracy_duration",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "The Threshold where to switch from Light to Heavy Wallbang tracer",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_weapon_selection_rarity_color",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls cl weapon selection rarity color parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_workshop_map_download_timeout",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls cl workshop map download timeout parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cl_yawspeed",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls cl yawspeed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs  parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_AssistDamageThreshold",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "cs_AssistDamageThreshold defines the amount of damage needed to score an assist",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_CZ",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls cs CZ parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_ShowStateTransitions",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs ShowStateTransitions parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_agency",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs agency parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_alpine",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs alpine parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_apollo",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs apollo parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_assault",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs assault parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_backalley",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs backalley parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_bot",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs bot parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_climb",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs climb parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_create_minimap_ds",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs create minimap ds parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_create_minimap_rt",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs create minimap rt parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_create_minimap_view",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs create minimap view parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_cruise",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs cruise parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_downtown",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs downtown parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_game_disconnected",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs game disconnected parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_gamerules",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs gamerules parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_hostage_near_rescue_music_distance",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls cs hostage near rescue music distance parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_insertion",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs insertion parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_insertion2",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs insertion2 parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_intermission",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs intermission parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_italy",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs italy parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_item_icon_view",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs item icon view parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_logtouchexpansion",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_match_end_restart",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs match end restart parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_militia",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs militia parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_minimap_boundary",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "-----No profile found to match search criteria.  Not updating this bot's difficulty.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_minimap_create_output_size",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Size of minimap texture generated with cs_minimap_create (512 default)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_minimap_renderdoc_capture_enabled",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cs minimap renderdoc capture enabled parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_minimap_rendering_msaa_mode",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "MSAA mode used for minimap rendering 0-none, 1-2xMSAA, 2-4xMSAA, 3-6X, 4-8X, etc",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_minimap_volume",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls cs minimap volume parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_motel",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs motel parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_museum",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs museum parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_office",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs office parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_pet_placement",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs pet placement parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_player_camera",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "CHandle< CCSPlayerPawnBase >",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_player_controller",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_player_manager",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls cs player manager parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_portrait_world_callback_handler",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls cs portrait world callback handler parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_pre_restart",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs pre restart parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_quit_prompt",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Quit the game",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_respawn",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "none, normal, wingman, rush, or auto (implies normal if mp_halftime is set, none otherwise)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_round_final_beep",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cs round final beep parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_round_start_beep",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cs round start beep parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_rush",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs rush parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_script",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_shelter",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs shelter parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_siege",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs siege parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_spawn_group_resources",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs spawn group resources parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_steamvideo_max_kills_per_multikill",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Max number of kills for a single multikill event",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_steamvideo_max_time_between_multikill_events",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Maximum time in seconds between consecutive kills for them to be combined into a multikill event",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_steamvideo_multikill_padding_time",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Time in seconds to add before the first kill and after the last kill for multikill events",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_team_manager",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs team manager parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_thunder",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs thunder parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_win_panel_match",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs win panel match parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_win_panel_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls cs win panel round parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "cs_workout",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls cs workout parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_allow_game_mismatch",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Allow playback of demo even if game directories are not matched [may crash or fail to load].",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_debug",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Turn on demo debug spew.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_flush",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Flush writing the demo file every network update",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_goto",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Skips to location in demo.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_gotomark",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Skips the current demo playback to the marked tick",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_gototick",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Skips to a tick in demo.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_highlight_fade_duration",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Duration of the fade in and of the fade out transitions (fade in + fade out is 2x this value).",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_highlight_seconds_after",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "How many seconds after the actual highlight event to show when viewing highlights.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_highlight_seconds_before",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "How many seconds before the actual highlight event to show when viewing highlights.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_info",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Print information about currently playing demo.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_marktick",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Marks the current demo playback tick for later use",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_max_consecutive_skip_packets",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Don't skip more than N messages in a row when skipping in a demo file.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_pause",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Pauses demo playback.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_pause_at_end",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Pause demo playback when the end of the file is reached, otherwise quit to main menu.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_pauseatservertick",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Pauses when the 'render time' reaches the specified tick.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_playback_override_settings",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls demo playback override settings parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_quitafterplayback",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Quits game after demo playback.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_recordcommands",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Record commands typed at console into .dem files.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_resume",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Resumes demo playback.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_skip",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Effect Nodes: %d  Endcap Nodes: %d",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_skip_to_shot_seconds_before",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "How many seconds before the shot to skip to when skipping to a specific shot ID.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_start",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls demo start parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_step_tick",
      "binary": "engine2.dll",
      "category": "Movement & Physics",
      "description": "Play for N ticks (default=1) and then pause.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_stop",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Controls demo stop parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_timescale",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Sets demo replay speed.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_togglepause",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Toggles demo playback.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_ui_mode",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "UI mode for demo playback. 0 = disabled, 1 = minimal, 2 = full",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_usefastgoto",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Use fast frame skipping when available for demo_goto commands.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_writefullupdate_rate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Interval time in seconds to write full updates to demo.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "demo_writemetafile",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "save current meta file demo_<version>.meta file for use in demo upconversion.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "fps_max",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Frame rate limiter cap applied during active 3D gameplay. 0 = uncapped, standard values: 240, 360, 400.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "fps_max_tools",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "fps_max_ui",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Frame rate limiter cap applied in main menus and UI overlay dialogs to save power and GPU utilization. Default: 120.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_activator",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls host activator parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_caller",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls host caller parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_force_frametime_to_equal_tick_interval",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls host force frametime to equal tick interval parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_force_max_frametime_to_tick_interval",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Set to lock per-frame time elapse.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_framerate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Locks engine host simulation frame rate to a fixed time step for deterministic benchmark replays.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_readconfig_ignore_userconfig",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Whether we should ignore the user config file for reading/writing.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_timescale",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Simulation time acceleration scalar: 1.0 = standard real-time, <1.0 = slow-motion, >1.0 = fast-forward.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_timescale_dec",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Decrement the timescale by one step",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_timescale_inc",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Increment the timescale by one step",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_workshop_collection",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Host a workshop map collection as a mapgroup",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_workshop_map",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Get the latest version of the map and host it on this server.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_writeconfig",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Removes a splitscreen user.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "host_writeconfig_with_prompt",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Write settings if user agrees",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_colcorrection_disableentities",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Disable map color-correction entities",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_colcorrection_editor",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat colcorrection editor parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_colcorrection_forceentitiesclientside",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Forces color correction entities to be updated on the client",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Sets a mat_fullbright debug visualization mode",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_depthbias_shadowmap",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat depthbias shadowmap parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_disable_normal_mapping",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls mat disable normal mapping parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_fullbright",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Debug rendering modes",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_lpv_luxels",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Render the 2d skybox.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_luxels",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat luxels parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_max_lighting_complexity",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat max lighting complexity parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_overdraw",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat overdraw parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_shading_complexity",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat shading complexity parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_shadowmap_luxels",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat shadowmap luxels parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_show_distance_field",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "0=Off, 1=Visualize trace from camera, 2=Visualize occlusion, 3=Visualize far field trace from camera",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_slopescaledepthbias_shadowmap",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mat slopescaledepthbias shadowmap parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_viewportscale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Scale down the main viewport (to reduce GPU impact on CPU profiling)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mat_wireframe",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Render blank instead of the game world",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_afterroundmoney",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "amount of money awared to every player after each round",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_allowspectators",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "toggles whether the server allows spectator mode or not",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_anyone_can_pickup_c4",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If set, everyone can pick up the c4, not just Ts.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_autokick",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Kick idle/team-killing/team-damaging players",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_autoteambalance",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "max number of rounds to play before server changes maps",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_restore_list_files",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_restore_load_autopause",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether to automatically pause the match after restoring round data from backup",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_restore_load_file",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Loads player cash, KDA, scores and team scores; resets to the next round after the backup",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_round_auto",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_round_file",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_round_file_last",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_backup_round_file_pattern",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_bot_ai_bt",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Use the specified behavior tree file to drive the bot behavior.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_bot_ai_bt_clear_cache",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Clears the cache for behavior tree files.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_buy_allow_grenades",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether players can purchase grenades from the buy menu or not.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_buy_allow_guns",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_buy_anywhere",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Shows player spawn points (red=invalid). Optionally pass in the duration.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_buy_during_immunity",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_buytime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Time window in seconds from round start during which players are permitted to purchase weapons and gear.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_c4_cannot_be_defused",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If set, the planted c4 cannot be defused.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_c4timer",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Time countdown in seconds between C4 explosive arming and final detonation. Default: 40.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_chattime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "amount of time players can chat after the game is over",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_competitive_endofmatch_extra_time",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls mp competitive endofmatch extra time parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_consecutive_loss_aversion",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Hard limit on maximum number of rounds (per half) that annotations can be seen in a live match",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_consecutive_loss_max",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines what the initial loss streak is.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_coopmission_bot_difficulty_offset",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "The difficulty offset modifier for bots during coop missions.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_ct_default_grenades",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The default melee weapon that the Ts will spawn with",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_ct_default_melee",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_ct_default_primary",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The default primary (rifle) weapon that the CTs will spawn with",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_ct_default_secondary",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The default secondary (pistol) weapon that the CTs will spawn with",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_damage_headshot_only",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Enforces headshot-only damage rules: bullets hitting chest, stomach, or limbs deal 0 damage.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_damage_scale_ct_body",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_damage_scale_ct_head",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%).  REMEMBER! headshots do 4x the damage of the body before this scaler is applied.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_damage_scale_t_body",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_damage_scale_t_head",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "REMEMBER! headshots do 4x the damage of the body before this scaler is applied.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_damage_vampiric_amount",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_death_drop_c4",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether c4 is droppable",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_death_drop_defuser",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Drop defuser on player death",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_death_drop_grenade",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_death_drop_gun",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Which gun to drop on player death: 0=none, 1=best, 2=current or best, 3=both",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_death_drop_healthshot",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Drop healthshot on player death",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_death_drop_taser",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Drop taser on player death",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_deathcam_skippable",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines whether a player can early-out of the deathcam.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_debug_timeouts",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Prints time outs to the console for debugging",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_default_team_winner_no_objective",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_defuser_allocation",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_disable_autokick",
      "binary": "engine2.dll",
      "category": "Matchmaking & Game Rules",
      "description": "command \"%s\"",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_disconnect_kills_bots",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When a bot disconnects, kill them first.  Requires mp_disconnect_kills_players.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_disconnect_kills_players",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When a player disconnects, kill them first (triggering item drops, stats, etc.)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_display_kill_assists",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether to display and score player assists",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_bonus_length_max",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum time the bonus time will last (in seconds)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_bonus_length_min",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Minimum time the bonus time will last (in seconds)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_bonus_percent",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_bonusweapon_dogtags",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Additional dogtags to drop when making a kill with the bonus weapon",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_dogtag_score",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Points to award for picking up a dogtag in deathmatch.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_healthshot_killcount",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Grant healthshots in deathmatch after n kills",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_kill_base_score",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of base points to award for a kill in deathmatch.  Cheaper weapons award 1 or 2 additional points.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_taser_bonus_streak_max",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Maximum times to multiply the score for getting a streak of taser kills in a single life.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_teammode",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_teammode_bonus_score",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Team deathmatch victory points to award for kill with bonus weapon",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_teammode_dogtag_score",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Team deathmatch victory points to award for collecting enemy dogtags",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_teammode_kill_score",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Team deathmatch victory points to award for enemy kill",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_time_between_bonus_max",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum time a bonus time will start after the round start or after the last bonus (in seconds)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dm_time_between_bonus_min",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Minimum time a bonus time will start after the round start or after the last bonus (in seconds)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dogtag_despawn_on_killer_death",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Whether dogtags should despawn when their killer dies",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dogtag_despawn_time",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How many seconds dogtags should stay around before despawning automatically (0 = infinite)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dogtag_pickup_rule",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_drop_grenade_enable",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Allows players to drop grenades.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_drop_knife_enable",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Allows players to drop knives.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_dump_timers",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Prints round timers to the console for debugging",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_economy_reset_rounds",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Reset all player money every N rounds (0 for never)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endmatch_votenextleveltime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls mp endmatch votenextleveltime parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endmatch_votenextmap",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether or not players vote for the next map at the end of the match when the final scoreboard comes up",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endmatch_votenextmap_keepcurrent",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If set, keeps the current map in the list of voting options.  If not set, the current map will not appear in the list of voting options.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endmatch_votenextmap_wargames_modes",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "At the end of the match, perform a restart instead of loading a new map",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endmatch_votenextmap_wargames_nummaps",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "At the end of the match, perform a changelevel even if next map is the same",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endmatch_votenextmap_wargames_nummodes",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum number of other War Games to include in endmatch voting during War Games",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_endwarmup_player_count",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Number of players required to be connected to end warmup early. 0 to require maximum players for mode.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_equipment_reset_rounds",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Reset all player equipment every N rounds (0 for never)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_fadetoblack",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "fade a player's screen to black when he dies",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_flinch_punch_scale",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Scalar for first person view punch when getting hit.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_footsteps_serverside",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_force_pick_time",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The amount of time a player has on the team screen to make a selection before being auto-teamed",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_forcecamera",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Restricts spectator modes for dead players",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_forcerespawn",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "PVS is shared between teams",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_fraglimit",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Sets the game mode to be played when the next level loads",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_free_armor",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines whether kevlar (1+) and/or helmet (2+) are given automatically.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_freezetime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Duration of spawn freeze period in seconds at the start of each round for purchasing equipment. Default: 15.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_friendlyfire",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enables teammate damage from friendly bullets, grenades, and knife attacks. 0 = off, 1 = on.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_NOTIFY",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_give_player_c4",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Whether this map should spawn a c4 bomb for a player or not.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_global_damage_per_second",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If above 0, deal non-lethal damage to players over time.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_guardian_bomb_plant_custom_x_mark_location",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_guardian_target_site",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If set to the index of a bombsite, will cause random spawns to be only created near that site.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_halftime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enables team side swapping and intermission period halfway through regulation rounds. 0 = off, 1 = on.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_halftime_duration",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Target number of seconds that halftime lasts; shortened if team intros are active",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_halftime_pausematch",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_halftime_pausetimer",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_max",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum number of hostages to spawn.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_rescuetime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Additional time added to round time if a hostage is reached by a CT.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_rescuetowin",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "0 == all alive, any other number is the number the CT's need to rescue to win the round.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_run_speed_modifier",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Default is 1.0, slow down hostages by setting this to < 1.0.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_spawn_farthest",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When enabled will consistently force the farthest hostages to spawn.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_spawn_force_positions",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_spawn_force_positions_xyz",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_spawn_same_every_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "0 = spawn hostages randomly every round, 1 = same spawns for entire match.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_hostages_takedamage",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Whether or not hostages can be hurt.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_humanteam",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Restricts human players to a single team {any, CT, T}",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_ignore_round_win_conditions",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Ignore conditions which would end the current round",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_items_prohibited",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_join_grace_time",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of seconds after round start to allow a player to join a game",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_limitteams",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Max # of players 1 team can have over another (0 disables check)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_logdetail",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_logdetail_items",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Logs a line any time a player acquires or loses an item.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_logmoney",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enables money logging.  Values are: 0=off, 1=on",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_match_can_clinch",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_match_end_changelevel",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_match_end_restart",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum number of maps to include in endmatch voting during War Games",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_match_restart_delay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Time (in seconds) until a match restarts.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_max_armor",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_maxmoney",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum money bank balance cap a player can accumulate. Default: 16000.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_maxrounds",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum number of rounds played in a regulation match before victory or overtime is declared. Default: 24 (MR12).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_min_halftime_duration",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Minimum number of seconds that halftime lasts even if team intros are active",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_modify_timeouts",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "mp_modify_timeouts <CT|T> <N>, e.g., mp_modify ct -1",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_only_cts_rescue_hostages",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "extra requirements to earn contribution score for a kill",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_overtime_enable",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enables sudden death overtime rounds if regulation ends in a tie. 0 = disabled, 1 = enabled.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_overtime_halftime_pausetimer",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_overtime_limit",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When overtime is enabled, only so many overtimes can be played",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_overtime_maxrounds",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of rounds played in each overtime set (e.g. 6 rounds for 3 rounds per side).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_overtime_startmoney",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Money assigned to all players at start of every overtime half",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_pause_match",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Pause the match in the next freeze time",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_plant_c4_anywhere",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls mp plant c4 anywhere parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_playercashawards",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Players can earn money by performing in-game actions",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_playerid",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_playerid_delay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of seconds to delay showing information in the status bar",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_playerid_hold",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of seconds to keep showing old information in the status bar",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_promoted_item_enabled",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Allow the purchasing of the promoted item.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_randomspawn",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_randomspawn_dist",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If using mp_randomspawn, determines whether to test distance when selecting this spot.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_randomspawn_los",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If using mp_randomspawn, determines whether to test Line of Sight when spawning.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_require_gun_use_to_acquire",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether guns must be +used to acquire or default is touch-to-pickup",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_respawn_immunitytime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_respawn_on_death_ct",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When set to 1, counter-terrorists will respawn after dying.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_respawn_on_death_t",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When set to 1, terrorists will respawn after dying.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_respawnwavetime_ct",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Time between respawn waves for CTs.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_respawnwavetime_t",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Time between respawn waves for Terrorists.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_restartgame",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Execution command to restart the game match after a specified delay in seconds (e.g. mp_restartgame 1).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_NOTIFY",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_count",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of CT's when playing retakes.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_bonus_card",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "CT enemy card for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_bonus_card_availability",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "CT bonus card for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_default_pistol_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "CT Loadouts for upgraded pistol round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_enemy_card",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "T Loadouts for default pistol round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_full_buy_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "CT bonus card availability pattern for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_light_buy_round",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "CT Loadouts for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_ct_loadout_upgraded_pistol_round",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "CT Loadouts for force buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_max_consecutive_rounds_same_target_site",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Limit the number of consecutive rounds targeting the same site.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_count",
      "binary": "client.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of terrorists when playing retakes.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_bonus_card",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "T bonus card for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_bonus_card_availability",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "T bonus card for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_default_pistol_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "T Loadouts for upgraded pistol round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_enemy_card",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Limit the number of consecutive rounds targeting the same site.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_full_buy_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "T bonus card availability pattern for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_light_buy_round",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "T Loadouts for full buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_retake_t_loadout_upgraded_pistol_round",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "T Loadouts for force buy round when playing bomb site retake.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_round_restart_delay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of seconds to delay before restarting a round after a win",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_roundtime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Standard round duration limit in minutes for non-objective rounds. Default: 1.92 (1 min 55 sec).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_roundtime_defuse",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Round duration limit in minutes specifically for bomb defusal objective scenarios. Default: 1.92.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_roundtime_hostage",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Round duration limit in minutes specifically for hostage rescue objective scenarios. Default: 2.0.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_scrambleteams",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Scramble the teams and restart the game",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_shoot_dropped_grenades",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Dropped grenades detonate when shot.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_shorthanded_cash_bonus_ignore_kicked",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines whether kicked players are included in the assessment for short-handedness",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_shorthanded_cash_bonus_round_delay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_solid_enemies",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How solid are enemies: 0 = transparent; 1 = fully solid",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_solid_teammates",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_spawnprotectiontime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Kick players who team-kill within this many seconds of a round restart.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_spectators_max",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How many spectators are allowed in a match.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_starting_losses",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines what the initial loss streak is.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_startmoney",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Starting money amount allocated to each player upon connecting to the server or at match reset. Default: 800.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_suicide_penalty",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Punish players for suicides",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_swapteams",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Swap the teams and restart the game",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_t_default_grenades",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Number of seconds after round start to allow a player to join a game",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_t_default_melee",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The default melee weapon that the Ts will spawn with",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_t_default_primary",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The default primary (rifle) weapon that the Ts will spawn with",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_t_default_secondary",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The default secondary (pistol) weapon that the Ts will spawn with",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_tagging_scale",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Scalar for player tagging modifier when hit. Lower values for greater tagging.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_taser_recharge_time",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Determines recharge time for taser. -1 = disabled.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_td_dmgtokick",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The damage threshhold players have to exceed in a match to get kicked.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_td_dmgtowarn",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_td_spawndmgthreshold",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The damage threshold players have to exceed at the start of the round to be warned/kick.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_intro_time",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How many seconds for team intro",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_intro_type",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "none, normal, wingman, rush, or auto (implies normal if mp_halftime is set, none otherwise)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_timeout_max",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Number of timeouts each team gets per match.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_timeout_ot_add_each",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Number of timeouts to add for each team when match goes to 2nd and each next overtime.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_timeout_ot_add_once",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Number of timeouts to add for each team when regulation time ends and match goes to overtime.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_timeout_ot_max",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Max number of timeouts each team can have per OT after all OT timeouts got added.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_team_timeout_time",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Duration of each timeout.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamcashawards",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Teams can earn money by performing in-game actions",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamflag_1",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamflag_2",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamlogo_1",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamlogo_2",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A value between 1 and 99 will set predictions in favor of first team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teammatchstat_1",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string sets first team's match stat.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teammatchstat_2",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string sets second team's match stat.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teammatchstat_cycletime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Cycle match stats after so many seconds",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teammatchstat_holdtime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Decide on a match stat and hold it additionally for at least so many seconds",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teammatchstat_txt",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teammates_are_enemies",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamname_1",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string overrides the first team's name.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamname_2",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string overrides the second team's name.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamplay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls mp teamplay parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamprediction_pct",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "A value between 1 and 99 will show predictions in favor of CT team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamprediction_txt",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "A value between 1 and 99 will show predictions in favor of CT team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamscore_1",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string for best-of-N maps won by the first team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamscore_2",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "A non-empty string for best-of-N maps won by the second team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_teamscore_max",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_technical_timeout_duration_s",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "How many seconds is a full technical timeout?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_technical_timeout_per_team",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "How many technical timeouts are there per team?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_timelimit",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Absolute match duration time limit in minutes before the server forces a map change.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_tkpunish",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Will TK'ers and team damagers be punished in the next round?  {0=no,  1=yes}",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_tournament",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Duration of each timeout.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_tournament_whitelist",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls mp tournament whitelist parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_unpause_match",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Resume the match",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_use_respawn_waves",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_verbose_changelevel_spew",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "How long the warmup period lasts. Changing this value resets warmup.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_end",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "End warmup immediately.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_items_drop_policy",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Which items can drop during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser, 16=taser, 32=healthshot)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_items_nocost",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines whether weapons are free to buy during warmup.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_items_nocount_policy",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Which items are unlimited during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser/kevlar, 16=taser, 32=healthshot)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_jointeam_cooldown",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls mp warmup jointeam cooldown parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_offline_enabled",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether or not to do a warmup period at the start of a match in an offline (bot) match.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_online_enabled",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Whether or not to do a warmup period at the start of an online match.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_pausetimer",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmup_start",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Start warmup.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmuptime",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Duration of pre-match warmup period in seconds allowing players to connect and warm up.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmuptime_all_players_connected",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Warmup time to use when all players have connected. 0 to disable.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_warmuptime_match_cancelled",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Warmup time to use when the match will be cancelled (eg. due to a live VAC ban).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapon_next_owner_touch_time",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mp weapon next owner touch time parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapon_prev_owner_touch_time",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls mp weapon prev owner touch time parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapon_self_inflict_amount",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_heavy",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_map_placed",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "If this convar is set, when a match starts, the game will not delete weapons placed in the map.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_pistols",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_rifles",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_smgs",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_typecount",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_allow_zeus",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weapons_max_gun_purchases_per_weapon_per_match",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Max number of times a player may purchase any weapon per match",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_weaponstay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Allows players to drop knives.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_win_panel_display_time",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "The amount of time to show the win panel between matches / halfs",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "mp_winlimit",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Max score one team can reach before server changes maps",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_add_to_selected_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Add current area to the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_add_to_selected_set_by_id",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Add specified area id to the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_approach_points_area_size_threshold",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Ignore nav areas with at least one side smaller than this amount during approach point calculation.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_attribute_obstacle",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav attribute obstacle parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_attribute_obstacle_draw",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav attribute obstacle draw parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_attribute_obstacle_draw_attribute",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav attribute obstacle draw attribute parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_attribute_obstacle_draw_elements",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav attribute obstacle draw elements parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_attribute_update_while_moving",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav attribute update while moving parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_begin_deselecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Start continuously removing from the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_begin_drag_deselecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav begin drag deselecting parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_begin_drag_selecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Start dragging a selection area.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_begin_selecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Start continuously adding to the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_bfs_debug",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav bfs debug parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_blocked",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav blocked parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_check_connectivity",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_clear_attribute",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Remove given nav attribute from all areas in the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_clear_attributes",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Clear all nav attributes of selected area.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_clear_selected_set",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Clear the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_create_indirect_connection",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Create a connection between the selected area and the area pointed at by the crosshair.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_create_indirect_connection_from_to",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Create a connection between the current 'from' and 'to' locations.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_create_indirect_connection_set_from",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Set the 'from' location of an indirect connection.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_create_indirect_connection_set_from_using_editpos",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Set the 'from' location of an indirect connection to be the current edit pos of nav_edit.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_create_indirect_connection_set_to",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Set the 'to' location of an indirect connection.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_create_indirect_connection_set_to_using_editpos",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Set the 'to' location of an indirect connection to be the current edit pos of nav_edit.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_curve_alt",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav curve alt parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_curve_iter",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav curve iter parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_curve_lock",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav curve lock parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_curve_max_step",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav curve max step parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_curve_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav curve set parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_curve_step",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav curve step parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_data",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav data parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_debug_blocked",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav debug blocked parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_delete",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Deletes the currently highlighted Area.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_drag_selection_volume_zmax_offset",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "The offset of the nav drag volume top from center",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_drag_selection_volume_zmin_offset",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "The offset of the nav drag volume bottom from center",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_color_by_game_attribute",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area color by game attribute parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_connections",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area connections parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_filled",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area filled parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_gravity",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav draw area gravity parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_ground",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area ground parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_hull_support",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area hull support parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_ids",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area ids parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_inset_margin",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area inset margin parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_normal",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav draw area normal parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_should_be_destroyed",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area should be destroyed parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_split_by_obstacle_mgr",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area split by obstacle mgr parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_area_ztest",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw area ztest parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_attribute_dynamic",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw all nav areas with this dynamic attribute",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_attribute_game",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw all nav areas with this game attribute",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_attribute_space",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw only nav blocks with this attribute",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_blocked",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw blocked parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_blocked_connections",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw blocked connections parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_boundary_areas",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw boundary areas parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_connected_area_radius",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw connected area radius parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_dangerareas",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If set to the index of a bombsite, will cause random spawns to be only created near that site.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_dormant_movable_meshes",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw dormant movable meshes.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_externally_created",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw externally created parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_flow_map",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw flow map parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_hidingspots",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "navmeshcustomdata1",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_indirect_connections",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw indirect connections parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_jump_links",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Draw the mesh's spatial grid structure around the edit cursor position.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_limit",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "The maximum number of areas to draw in edit mode",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_link_alignment",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw link alignment parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_links",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw links parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_markup",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw dormant movable meshes.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_mesh",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_mesh_grid",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw the mesh's spatial grid structure around the edit cursor position.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_mesh_offset",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_boundary",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw the boundaries of the 3d nav space. 1 = draw flying space, 2 = draw swimming space",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_cells",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Draw the boundaries of the 3d nav space. 1 = draw flying space, 2 = draw swimming space",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_fly",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw space fly parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_neighbors",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw space neighbors parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_portals",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw space portals parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_radius",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw space radius parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_swim",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw space swim parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_draw_space_transitions",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav draw space transitions parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_edit",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Toggles navigation mesh editor mode displaying walkable polygon meshes, connections, and attributes.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_edit_draw_navlinks",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Create a connection between the selected area and the area pointed at by the crosshair.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_edit_use_camera",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav edit use camera parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_edit_validate",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Validate navmesh structures.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_end_deselecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Stop continuously removing from the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_end_drag_deselecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Raise the top of the drag select volume.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_end_drag_selecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Stop dragging a selection area.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_end_selecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Stop continuously adding to the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_find_occluded_node_nozup_use_raycast",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav find occluded node nozup use raycast parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_flow_map_enabled",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav flow map enabled parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_add_jumps",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav gen add jumps parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_agent_radius_buffer",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Buffer to add to agent radius before passing to nav gen",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_clip_polys_to_clearance",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen clip polys to clearance parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_clip_polys_to_clearance_debug",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen clip polys to clearance debug parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_allow_multiple",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect allow multiple parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_angle",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect angle parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_angle_ignore_z",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect angle ignore z parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_dist_a",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect dist a parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_dist_b",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect dist b parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_dist_z_mult",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect dist z mult parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_connect_overlap",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen connect overlap parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_degen_limit",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen degen limit parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_false",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Always false",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_island_removal",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen island removal parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_island_removal_all_hulls",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen island removal all hulls parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_join_nonzup",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Buffer to add to agent radius before passing to nav gen",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_jump_connection_min_overlap_ratio",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Minimum edge overlap required for jump connection consideration as a percentage of agent radius",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_markup_split_expand",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen markup split expand parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_markup_split_tol_base",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen markup split tol base parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_markup_split_tol_nonav",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen markup split tol nonav parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_markup_split_tol_nonentity",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen markup split tol nonentity parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_max_bottleneck_width",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen max bottleneck width parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_max_bottleneck_width_do_clip",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen max bottleneck width do clip parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_max_edge_len",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen max edge len parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_max_edge_len_do_clip",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen max edge len do clip parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_max_edge_len_split_tol",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen max edge len split tol parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen opt to quads parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_angle_limit",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen opt to quads angle limit parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_num_steps",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Number of quad simplification optimization steps performed during automated nav mesh polygon generation.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_planar_deviation_limit",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav gen opt to quads planar deviation limit parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_se_limit_end",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen opt to quads se limit end parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_se_limit_start",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen opt to quads se limit start parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_weld_limit_end",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen opt to quads weld limit end parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_opt_to_quads_weld_limit_start",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen opt to quads weld limit start parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_oriented_angle_tol",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Max abrupt orientation difference an NPC can tolerate when moving through the mesh (degrees).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_oriented_max_region_range",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Max orientation range allowed within a region before it gets further split.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_remove_vertical_polys",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen remove vertical polys parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_split_boundary_polys",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen split boundary polys parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_split_multi_connection_polys",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen split multi connection polys parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_split_multi_connection_polys_tol",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen split multi connection polys tol parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_true",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Always true",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_gen_vertical_limit",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav gen vertical limit parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_genrt_debug",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav genrt debug parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_id",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav id parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_ids",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav ids parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_ignore_vpk_navdata",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "For testing using legacy nav data",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_list_movable_meshes",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "List the movable meshes registered with the movable meshes manager.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_lower_drag_volume_max",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Raise the bottom of the drag select volume.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_lower_drag_volume_min",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Lower the bottom of the drag select volume.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_mark",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_mark_attribute",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Set nav attribute for all areas in the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_max_view_distance",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Maximum range for precomputed nav mesh visibility (0 = default 1500 units)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstacle_validate",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav obstacle validate parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_async_update",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav obstruction async update parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_draw",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav obstruction draw parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_draw_change",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav obstruction draw change parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_draw_dist",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav obstruction draw dist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_draw_island",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav obstruction draw island parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_draw_island_hull",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav obstruction draw island hull parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_obstruction_draw_movefail_blocking",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav obstruction draw movefail blocking parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_debug",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav path debug parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_areas",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw areas parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_arrow",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw arrow parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_climb_segments",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw climb segments parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_connected_areas",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw connected areas parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_ground_segments",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw ground segments parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_jump_segments",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav path draw jump segments parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_ladder_segments",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw ladder segments parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_link_segments",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw link segments parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_draw_tick",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path draw tick parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_fixup_climb_up_segments",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav path fixup climb up segments parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_fixup_gap_segments",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav path fixup gap segments parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_jump_process_debug",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav path jump process debug parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_optimize",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav path optimize parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_optimize_portals",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav path optimize portals parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_path_optimizer_debug",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav path optimizer debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_debug_log",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav pathfind debug log parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_draw",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav pathfind draw parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_draw_blocked",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav pathfind draw blocked parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_draw_costs",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav pathfind draw costs parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_draw_fail",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav pathfind draw fail parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_draw_total_costs",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav pathfind draw total costs parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_inadmissable_heuristic_factor",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav pathfind inadmissable heuristic factor parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_pathfind_multithread",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav pathfind multithread parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_potentially_visible_dot_tolerance",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav potentially visible dot tolerance parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_raise_drag_volume_max",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Raise the top of the drag select volume.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_raise_drag_volume_min",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Raise the bottom of the drag select volume.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_recall_selected_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Re-selects the stored selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_recorder_enabled",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav recorder enabled parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_remove_from_selected_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Remove current area from the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_select_allow_blocked",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "When selecting an area under nav_edit, allow area marked as blocked.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_select_area_id",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Select nav area with matching ID.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_select_block_id",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Select nav space block with matching ID.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_select_hull",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Restrict area selection to areas that can support a hull of the given category",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_select_radius",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Adds all areas in a radius to the selection set",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_select_with_attribute",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Selects areas with the given attribute.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_set_movable_mesh_dormant_flag",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Set the movable mesh dormant flag (0=active, 1=dormant)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_area_connections",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Show connections to selected area when true",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_area_verts",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Show area vertex positions",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_area_water_info",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Restrict area selection to areas that can support a hull of the given category",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_elem_info",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav show elem info parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_elem_info_font",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav show elem info font parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_elem_info_font_size",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav show elem info font size parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_show_elem_info_font_voffset",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Show connections to selected area when true",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_arrival_enable",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth arrival enable parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_arrival_handle_scale",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth arrival handle scale parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_arrival_spline",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth arrival spline parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_arrival_spring",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth arrival spring parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_constrain_spline",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth constrain spline parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_constrain_spline_relax",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth constrain spline relax parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_constrain_spring",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth constrain spring parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_constrain_spring_relax",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth constrain spring relax parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_draw_arrival_calc",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth draw arrival calc parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_draw_boundary",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth draw boundary parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_draw_calc",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth draw calc parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_draw_constraint_spline",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth draw constraint spline parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_draw_constraint_spring",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth draw constraint spring parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_draw_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth draw speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_enable",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth enable parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_push_from_walls",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth push from walls parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_relax",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth relax parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_relax_use_timesteps",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth relax use timesteps parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_const_override",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring const override parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_enable",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring enable parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_factor_deriv",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth spring factor deriv parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_factor_dist",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls nav smooth spring factor dist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_factor_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth spring factor speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_forward_dist_base",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring forward dist base parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_forward_dist_time_limit",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring forward dist time limit parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_max_dist",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring max dist parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_tension_max_override",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring tension max override parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_timestep_factor_accel",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth spring timestep factor accel parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_timestep_factor_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth spring timestep factor speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_timestep_max",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth spring timestep max parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_timestep_min",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth spring timestep min parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_yaw_rotation_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav smooth spring yaw rotation speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_smooth_spring_yaw_threshold",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav smooth spring yaw threshold parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_space_select_dist",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav space select dist parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_split",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "To split an Area into two, align the split line using your cursor and invoke the split command.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_split_show_line",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Show the free split line.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_store_selected_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Stores the current selected set for later retrieval.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_switch",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Switches to navmesh for the specified spawngroup",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_area_gravity",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav test area gravity parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_dist_0",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice dist 0 parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_dist_1",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice dist 1 parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_dist_2",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice dist 2 parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_hex",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Demonstrates searching hexagonal lattice over nav mesh.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_mark",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice mark parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_simple",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Demonstrates searching hexagonal lattice over nav mesh.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_spacing_0",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice spacing 0 parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_spacing_1",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice spacing 1 parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_lattice_spacing_2",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs lattice spacing 2 parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_bfs_simple",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test bfs simple parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_circle",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone circle parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_force",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone force parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_grid_dim",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone grid dim parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_path",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone path parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_rays",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone rays parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_rays_margin",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone rays margin parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_rays_random",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone rays random parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_boundary_zone_sphere",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test boundary zone sphere parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_curve_opt",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test curve opt parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_find_nearest",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Calculate the nearest point on the navmesh to the trace point.  Uses selection from nav_select_hull.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_find_nearest_clear",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test find nearest clear parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_find_random_connected",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Demonstrates finding random points that are connected in the nav mesh to the start point.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_find_random_connected_dist_max",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test find random connected dist max parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_find_random_connected_dist_min",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test find random connected dist min parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_find_z",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test find z parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_force_npc_repath",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test force npc repath parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_genrt",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test genrt parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_genrt_place",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test genrt place parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_genrt_tile_removal_extent",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test genrt tile removal extent parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_genrt_tile_removal_place",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test genrt tile removal place parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_getareaoverlapping_gravity",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav test getareaoverlapping gravity parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_getnearestnav_gravity",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav test getnearestnav gravity parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_level_hull",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Find entities that intrude into the nav mesh.  List those entities in console output, and display bounding boxes around them for a while.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_level_hull_move",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test level hull move parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_multi_connection",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test multi connection parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_npc_area",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test npc area parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_npc_collision",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test npc collision parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_npc_collision_range",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test npc collision range parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_npc_collision_show_geometry",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test npc collision show geometry parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Calculate and draw a path from player/camera position to the test position.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_lock_goal",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Lock the pathfinding goal to the current intersection point.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_lock_start",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Lock the pathfinding start to the current intersection point.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_move",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Calculate a return path from cursor position to the path calculated by nav_test_path.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_npc",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Calculate and draw a path for the selected NPC to the test position.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_npc_success_radius_when_blocked",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Test the 'on path' search mode for tactical searches. Requires a selected NPC with a current path.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_opt",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Enable path optimization for nav_edit_path paths.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_opt_transitions",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test path opt transitions parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_return",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Calculate a return path from cursor position to the path calculated by nav_test_path.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_space",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Should nav_test_path test 3d navigation?  1 = space to space, 2 = multi-modal space/ground",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_space_fly",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Test flight paths",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_path_space_swim",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Test swim paths",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_pos_name",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test pos name parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_pos_place",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test pos place parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_ray_space",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test ray space parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_rays",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test rays parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_rays_use_npc_move",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test rays use npc move parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_search_on_path",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Test the 'on path' search mode for tactical searches. Requires a selected NPC with a current path.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_search_on_path_boundary_edges_only",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Activate the 'boundary edges only' constraint when testing the 'on path' search mode for tactical searches.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_search_on_path_setgoal",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Test the 'on path' search mode for tactical searches using SetGoal w/ possible path clipping (flips between 2 searches). Requires a selected NPC.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test smooth parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_extern_push",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Calculate the nearest point on the navmesh to the trace point.  Uses selection from nav_select_hull.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_in_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav test smooth in speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_in_yaw",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test smooth in yaw parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_path_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls nav test smooth path speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_separating_dist",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test smooth separating dist parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_spring_const",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test smooth spring const parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_smooth_spring_tension_max",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test smooth spring tension max parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_spline",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test spline parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_split_obstacle",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test split obstacle parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_split_obstacle_dirty",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test split obstacle dirty parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_split_obstacle_leave",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Demonstrates finding random points that are connected in the nav mesh to the start point.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_split_obstacle_size",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test split obstacle size parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_test_split_obstacle_update_pos",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav test split obstacle update pos parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_toggle_deselecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Start or stop continuously removing from the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_toggle_in_selected_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Clear the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_toggle_selected_set",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Toggles all areas into/out of the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_toggle_selecting",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Start or stop continuously adding to the selected set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_type",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls nav type parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_unmark",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Clears the marked Area or Ladder.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_validate",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "For testing using legacy nav data",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "nav_volume_debug",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Draw or print debug information about nav volume queries.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_DebugOverlay",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls net DebugOverlay parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_Disconnect_Legacy",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net Disconnect Legacy parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_NOP",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net NOP parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SetConVar",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SetConVar parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SignonState",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SignonState parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SpawnGroup_Load",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SpawnGroup Load parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SpawnGroup_LoadCompleted",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SpawnGroup LoadCompleted parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SpawnGroup_ManifestUpdate",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SpawnGroup ManifestUpdate parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SpawnGroup_SetCreationTick",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SpawnGroup SetCreationTick parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SpawnGroup_Unload",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SpawnGroup Unload parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_SplitScreenUser",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net SplitScreenUser parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_StringCmd",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net StringCmd parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_Tick",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net Tick parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_array",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "utl_vector,",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_async_clientconnect",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_basic_ping",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net basic ping parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_client_steamdatagram_enable_override",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "0: Use connect method requested by GC.  >0: Always use SDR if possible.  <0: Always use direct UDP if possible",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_debug_to_file",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls net debug to file parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_detailed_ping",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net detailed ping parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_flow",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net flow parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_numbers_basic",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net numbers basic parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_numbers_detailed",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net numbers detailed parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_quality_in_graph",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net quality in graph parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_quality_in_graph_scale",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net quality in graph scale parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_quality_out_graph",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net quality out graph parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_quality_out_graph_scale",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net quality out graph scale parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_reloadgameevents",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Reload the game events",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_showeventlisteners",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Show listening addition/removals",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_showevents",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Dump game events to console (1=client only, 2=all).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_stats_json",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net stats json parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "net_test_basecombatcharacter",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls net test basecombatcharacter parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_AirboatViewDampenDamp",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r AirboatViewDampenDamp parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_AirboatViewDampenFreq",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r AirboatViewDampenFreq parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_AirboatViewZHeight",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set Linear Motion Locked X",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_JeepViewDampenDamp",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r JeepViewDampenDamp parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_JeepViewDampenFreq",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r JeepViewDampenFreq parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_JeepViewZHeight",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r JeepViewZHeight parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_RainAllowInSplitScreen",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Allows rain in splitscreen",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_RainParticleDensity",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Density of Particle Rain 0-1",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_add_views_in_pre_output",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r add views in pre output parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_always_render_all_windows",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Always force all engine & tools to render",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_aoproxy_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r aoproxy debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_aoproxy_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r aoproxy enable parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_aoproxy_show",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r aoproxy show parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_aspectratio",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "--- System Information ---",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_bloom_tent_filter_radius",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "bloom mip up-sample filtering radius (using 3x3 tent filter, radius in mip level texels), 0.0 radius => box (2x2) filter with (fixed) 1.0 radius",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_camerapos",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Prints out the current camera position + orientation to the console",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_cs2_show_icon_editor",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "CSGO/Icon Editor",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_bloom_threshold_all_samples",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Execute bloom threshold once per sample during downsample (default enabled, higher quality, less bloom aliasing)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_bloom_threshold_downsample_jimenez",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Custom downsample based on Jimenez14, (default enabled, higher quality, decreases bloom aliasing further)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_cable_pixel_radius_clamp",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Minimum clamped size in pixels of a cable (if using F_CLAMP_MIN_RADIUS 1 in cable material)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_cmaa_debug_edges",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "debug visualize edges",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_cmaa_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo cmaa enable parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_cmaa_extra_sharp",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "trade more sharpness for reduced antialiasing",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_cmaa_quality",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0=low, 1=medium, 2=high, 3=ultra",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_crosshair_debug_tiles",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo crosshair debug tiles parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_crosshair_debug_tiles_count_red",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo crosshair debug tiles count red parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_crosshair_tile_size",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo crosshair tile size parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_csm_max_visible_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo csm max visible distance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_csm_max_visible_distance_preview",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo csm max visible distance preview parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_csm_override_staticgeo_cascades_alphatest",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If lb_csm_override_staticgeo_cascades true, ensure objects with SCENEOBJECTFLAG_ALPHA_TESTED flag will be rendered into cascade.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_csm_pushback_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo csm pushback distance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_csm_pushback_distance_preview",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo csm pushback distance preview parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_cubemap_normalization",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls r csgo cubemap normalization parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_decal_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo decal debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_decals_use_msaa",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo decals use msaa parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_cull_threshold",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass cull threshold parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_skybox_alpha_tested",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass skybox alpha tested parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_skybox_large",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass skybox large parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_skybox_small",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass skybox small parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_skybox_small_cull_threshold",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass skybox small cull threshold parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_small_cull_threshold",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass small cull threshold parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_depth_prepass_viewmodel",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo depth prepass viewmodel parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_directional_lightmaps",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo directional lightmaps parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_effects_bloom",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo effects bloom parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_effects_bloom_when_smoked",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo effects bloom when smoked parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_cubemap_fog",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo enable cubemap fog parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_glows",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo enable glows parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_gradient_fog",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo enable gradient fog parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_high_precision_lighting",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo enable high precision lighting parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_sunlight_check",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Enable vis tests for sunlight.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_tonemapping",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo enable tonemapping parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_translucent_screen_space",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo enable translucent screen space parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_enable_volume_fog",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls r csgo enable volume fog parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_firstpersonlegs_nearz_offset",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "What happens when a shadow map fails allocation? 0 = don't render, 1 = render unshadowed",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_fsr_enable_mip_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Apply negative mip bias when rendering with FSR.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_fsr_rcas_sharpness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "RCAS sharpness when using FSR + RCAS upsample.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_fsr_upsample",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo fsr upsample parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_culling",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "CSGO/Graphics/GPU Culling",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_culling_camera_offset",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "CSGO/Graphics/GPU Cull Shadow Views",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_culling_shadows",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "CSGO/Graphics/GPU Cull Shadow Views",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_culling_shadows_min_cascade",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "If r_csgo_gpu_culling_shadows is true, this defines min cascade for which gpu culling is used",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_culling_two_pass",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "CSGO/Graphics/GPU Culling (Two Pass)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_debug_draw",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo gpu debug draw parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_downsample_depth_using_resolved_depth",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "use already resolved depth as input to downsample depth layer",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_firstpersonlegs_visible_angle",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "avoid overhead of firstpersonlegs layers if not looking down enough to see them",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_prepass_characters",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "only depth prepass nearby characters (see r_csgo_gpu_opt_prepass_characters_cull_threshold to control threshold)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_prepass_characters_cull_threshold",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "use with r_csgo_gpu_opt_prepass_characters",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_resolve_depth_for_decals_on_translucent",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "optimize layers for decals on translucent geo, avoid one resolve and some fullscreen passes",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_resolve_depth_no_characters",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "remove unused resolve",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_use_aoproxy_depth_for_depth_pyramid",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "if ao proxies enabled, use ao proxy downsampled depth as input to generate the depth pyramid for gpu culling",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_viewmodel_stencil",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo gpu opt viewmodel stencil parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_opt_water_refraction_resolve",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "copy already resolved depth for use by waterrefraction layers, instead of resolving main depth again (avoids msaa samples)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_gpu_optimizations",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "temporary cvar to control new GPU optimzations (depth resolves, etc)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_joint_upscale_sigma",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo joint upscale sigma parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_max_barnlight_shadow_scale_preview",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "temporary cvar to control new GPU optimzations (depth resolves, etc)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit bias parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit_force_mixed_resolution",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit force mixed resolution parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit_overestimation",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit overestimation parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit_upscale_cs",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit upscale cs parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mboit_use_4_moments",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mboit use 4 moments parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_merge_resolve_with_histogram",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Show real time, large.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_microshadowing",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo microshadowing parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mixed_resolution_color_slices",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mixed resolution color slices parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mixed_resolution_particles",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mixed resolution particles parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mixed_resolution_particles_minmax",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mixed resolution particles minmax parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mixed_resolution_particles_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mixed resolution particles scale parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_mouse_trace_coord",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo mouse trace coord parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_msaa_resolve_apply_exposure_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 - before, 1 - after fix for a2c fringing",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_multiscattering",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo multiscattering parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_no_shader_resolve",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo no shader resolve parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_opaquerefract_viewmodel_depthcopy",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Copy depth in viewmodel for opaquerefract",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_opaquerefract_viewmodel_quality",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Opaque refract quality in viewmodel: 0 = no background copy, no depth, 1= background copy, depth if enabled",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_outline_glow_scaledenom",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo outline glow scaledenom parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_player_occlusion_query",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo player occlusion query parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_player_occlusion_query_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo player occlusion query debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_postprocess_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo postprocess enable parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_r11g11b10_dither_mode",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 - disabled, 1 - regular dither noise, 2 - blue noise dither",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_readonly_depth_stencil_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo readonly depth stencil enable parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_reconstruct_normals",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls r csgo reconstruct normals parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_reconstruct_normals_method",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls r csgo reconstruct normals method parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_decals",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Toggles rendering of bullet impacts, blood splatters, and scorch decals across surface geometries.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_decals_on_translucent",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render decals on translucent parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_dither_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render dither scale parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_dynamic_objects",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "fullsort the opaque pass when there wasn't a depth prepass",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_inferno_decals",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render inferno decals parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_opaque",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render opaque parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_overlays",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render overlays parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_bloom",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post bloom parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_bloom_strength",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Execute bloom threshold once per sample during downsample (default enabled, higher quality, less bloom aliasing)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_colorcorrection",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post colorcorrection parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_film_grain",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post film grain parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_fxaa",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post fxaa parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_local_contrast",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post local contrast parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_mirror_horizontal",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post mirror horizontal parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_post_mirror_vertical",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render post mirror vertical parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_render_translucent",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo render translucent parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_resolve_dither_bluenoise_amount",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Equivalent to r_csgo_render_dither_scale, but purely to control bluenoise for R11G11B10 downsample dither (if r_csgo_r11g11b10_dither_mode = 2)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_resolve_dither_noise_amount",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Amount of screen space dither noise to apply during resolve (used/essential with R11G11B10_FLOAT RT)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_shader_feature_test_value",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo shader feature test value parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_shader_perf_test",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Build information. Leave this enabled when submitting bug screenshots and videos, please!",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_shadow_map_allocation_failure_policy",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "What happens when a shadow map fails allocation? 0 = don't render, 1 = render unshadowed",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_shadows_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo shadows debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_sky_occluder",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo sky occluder parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_avoid_flat",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo smoke avoid flat parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_clip_sniper",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo smoke clip sniper parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_fullres_enhance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Enhance edges of smokes to eliminate bad pixels",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_fullres_pass",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Does a full res pass to cover holes and artifacts in smoke low res",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_overlay_min_dt",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Does a full res pass to cover holes and artifacts in smoke low res",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_shadow",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "When upsampling smoke discard pixels behind solid depth to avoid pixelated artifacts",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_smoke_upscale_discard_pixels_behind",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "When upsampling smoke discard pixels behind solid depth to avoid pixelated artifacts",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_stencil_sniper_zoom",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo stencil sniper zoom parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_test1",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo test1 parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_tools_vis_cubemap_roughness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo tools vis cubemap roughness parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_upscale_depth_threshold",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo upscale depth threshold parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_use_compute_bloom",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo use compute bloom parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_viewmodel_csm_pushback_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo viewmodel csm pushback distance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_viewmodel_envmap_position_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo viewmodel envmap position bias parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_viewmodel_far_plane",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo viewmodel far plane parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_viewmodel_near_plane",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo viewmodel near plane parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_viewmodel_probe_clamp_plane_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo viewmodel probe clamp plane distance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_volume_mboit_optimization",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "0=low, 1=medium, 2=high, 3=ultra",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_water_effects",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo water effects parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_water_refraction",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo water refraction parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_water_skybox_depth",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo water skybox depth parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_csgo_world_receives_skybox_csm",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r csgo world receives skybox csm parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_cubemap_debug_colors",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r cubemap debug colors parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dashboard_render_quality",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Rendering resolution and shadow quality level applied to 3D character preview widgets on dashboard menus.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_debug_depth_holes",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r debug depth holes parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_debug_particle_shadows",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 == bilinear upsampe, 1 == FSR upsample, 2 == FSR + RCAS upsample",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_debug_precipitation",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Show precipitation volumes",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decal_hit_confirmation",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r decal hit confirmation parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r decals parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_additional_offset",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Arguments: x y z",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_default_fade_duration",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_default_start_fade",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r decals default start fade parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_distance_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Size multiplier applied to decals placed at r_decals_distance_scale_end or further from the local player. 1.0 disables distance scaling.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_distance_scale_end",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Distance from the local player at which decals reach r_decals_distance_scale.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_distance_scale_start",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Distance from the local player at which decals start scaling toward r_decals_distance_scale.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_max_triangle_anchored",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Max stretch (and 1/x compression) ratio a triangle-anchored decal may show relative to its shape at placement. 1 = rigid follow, <= 0 = unlimited.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_overide_fadestarttime_params",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r decals overide fadestarttime params parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_overlap_threshold",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r decals overlap threshold parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_decals_triangle_max_stretch",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Max stretch (and 1/x compression) ratio a triangle-anchored decal may show relative to its shape at placement. 1 = rigid follow, <= 0 = unlimited.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_depth_of_field",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 = off, 1 = enabled (high quality, circular bokeh, HDR)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_directlighting",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0=Off, 1=Surface Wireframe, 2=Transparent Wireframe",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof2_maxblursize",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof2 maxblursize parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof2_radiusscale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof2 radiusscale parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof_override",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof override parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof_override_far_blurry",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof override far blurry parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof_override_far_crisp",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof override far crisp parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof_override_near_blurry",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof override near blurry parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof_override_near_crisp",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r dof override near crisp parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_dof_override_tilt_to_ground",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Sets the fog color override",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_draw3dskybox",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "ERROR: CKillProcessIfItTakesTooLong is killing the process for taking too long.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawblankworld",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Sets the fog color override",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawchickens",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render chickens",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawcsplayers",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render CS players",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawdecals",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set to render decals",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawdevvisualizers",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render dev visualizers",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawpanorama",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Enable the rendering of panorama UI",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawropes",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r drawropes parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawskybox",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set to use indirect lighting",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawtracers",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Toggle visibility of first person weapon tracers",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawtracers_firstperson",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Toggle visibility of first person weapon tracers",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_drawviewmodel",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render view model",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_enable_rigid_animation",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Compute LOD mask internally like since 2016, i.e. force all LOD groups' bones to compute",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_entpos",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Moves the camera position + orientation to the named entity",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_exit_threshold",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "WebRTC AEC3 echo cancellation near-end detection energy exit threshold for terminating suppression state. Introduced in CS2 build 26144732.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": true,
      "added_in_build": "26144732"
    },
    {
      "name": "r_experimental_lag_limiter",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r experimental lag limiter parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_extra_render_frames",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r extra render frames parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_farz",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Override the far clipping plane. -1 means to use the value in env_fog_controller.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightambient",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightambient parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightbacktraceoffset",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightbacktraceoffset parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightbrightness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightbrightness parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightconstant",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightconstant parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightfar",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightfar parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightfov",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightfov parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightladderdist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightladderdist parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightlinear",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightlinear parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightlockposition",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightlockposition parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightmuzzleflashfov",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightmuzzleflashfov parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightnear",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightnear parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightnearoffsetscale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightnearoffsetscale parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightoffsetforward",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightoffsetforward parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightoffsetright",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightoffsetright parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightoffsetup",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightoffsetup parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightquadratic",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightquadratic parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightshadowatten",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightshadowatten parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlighttracedistcutoff",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlighttracedistcutoff parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlighttracedistwatercutoff",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlighttracedistwatercutoff parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_flashlightvisualizetrace",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r flashlightvisualizetrace parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_force_engine_render_frame",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Force a single render of the engine viewport.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_force_render_frame_count",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r force render frame count parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_freeze_sceneobjects",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r freeze sceneobjects parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_freezeparticles",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r freezeparticles parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_fullscreen_gamma",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r fullscreen gamma parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_gpu_debug_draw_freeze",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r gpu debug draw freeze parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_csm_pushback_distance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "csm pushback distance, should be much shorter/disabled for icon rendering",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_custommaterial_maxres",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "maxres for custommaterials when rendering icons",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_generate_offline_mips",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "generate mips via sidecar file for offline",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_generate_runtime_mips",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "generate mips for runtime",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_highcontrast_postprocessing_weight",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "if using high contrast postprocessing, use this weight (weight = 1.0 for characters)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_image_cache_to_disk",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r icon image cache to disk parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_max_mip_width",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "show timing in output",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_player_equip_gloves_from_loadout",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "equip gloves on player for icon rendering from loadout, or use default gloves",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_rendering_height",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "icon rendering height",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_rendering_width",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "icon rendering width",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_icon_show_timing",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "show timing in output",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_impact_ricochet_chance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r impact ricochet chance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_impacts_alt_orientation",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r impacts alt orientation parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_impacts_decal_grazing_incidence_cutoff",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r impacts decal grazing incidence cutoff parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_impacts_decal_grazing_incidence_variance",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Stabilize camera orientation/position during demo playback.  1 == remove roll, 2 == steadycam",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_indirectlighting",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render sun lighting",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_late_particle_job_sync",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r late particle job sync parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_light_flickering_enabled",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Toggles dynamic light source intensity flickering and pulsing effects across environment props.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_lightmap_size",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r lightmap size parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_limit_particle_job_duration",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r limit particle job duration parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_low_latency",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r low latency parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_mapextents",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set the max dimension for the map.  This determines the far clipping plane",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_mixed_shadows_fade_in_time",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Time duration in seconds over which mixed CSM cascaded shadow map projections fade in at near distance.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_mixed_shadows_fade_out_time",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Time duration in seconds over which mixed CSM cascaded shadow map projections fade out at max distance.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_monitor_3dskybox",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r monitor 3dskybox parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_muzzleflashbrightness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r muzzleflashbrightness parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_muzzleflashlinear",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r muzzleflashlinear parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_nearz",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Override the near clipping plane. -1 means use the default.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_shadow_map_texture_size",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle shadow map texture size parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_shadows",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle shadows parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_shadows_cast_on_particles",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle shadows cast on particles parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_shadows_cast_on_particles_scale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle shadows cast on particles scale parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_shadows_cast_on_world",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle shadows cast on world parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_shadows_compute",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle shadows compute parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_particle_timescale",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r particle timescale parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_player_fog_distance_multiplier",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r player fog distance multiplier parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_player_fog_maxdensity_multiplier",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r player fog maxdensity multiplier parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_player_visibility_mode",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r player visibility mode parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_player_visibility_stencil",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "1 = bloom output (before thresholding), 2 = quarter res downsample, 3 = quarter res effects bloom 4 = quarter res effects raw",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_player_visibility_strength",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r player visibility strength parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_post_bloom_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "1 = bloom output (before thresholding), 2 = quarter res downsample, 3 = quarter res effects bloom 4 = quarter res effects raw",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_propsmaxdist",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Maximum visible distance",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_render_coordination_state",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Prints out the current render coordination state.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_render_to_cubemap_begin_mixing_roughness",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r render to cubemap begin mixing roughness parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_render_to_cubemap_debug",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r render to cubemap debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_rendersun",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Render sun lighting",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_replay_post_effect",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r replay post effect parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_ropetranslucent",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Don't use CPU applying small wind gusts to ropes when they're past this distance.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_screen_size_expansion",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render dev visualizers",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_setpos",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Moves the camera position + orientation to the specified position",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_shadows",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r shadows parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_show_build_info",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Build information. Leave this enabled when submitting bug screenshots and videos, please!",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_show_time_info",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Show real time, large.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_showdebugoverlays",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set to render debug overlays",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_showsceneobjectbounds",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Render the 2d skybox.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_size_cull_threshold",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Threshold of screen size percentage below which objects get culled",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_size_cull_threshold_fade",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "% above the screen size percentage where we will start fading out (==0 will disable fading).",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_size_cull_threshold_shadow",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Threshold of shadow map size percentage below which objects get culled",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_skip_precache_validation_check",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r skip precache validation check parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_spectator_flashbang_opacity",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Spectator flash opacity",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_ssao",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Set to use screen-space ambient occlusion",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_ssao_bias",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r ssao bias parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_ssao_blur",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r ssao blur parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_ssao_radius",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r ssao radius parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_ssao_strength",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r ssao strength parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_strip_invisible_during_sceneobject_update",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "(parent %d)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_suppress",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "WebRTC AEC3 near-end suppression mask tuning factor attenuating residual acoustic echo feedback. Introduced in CS2 build 26144732.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": true,
      "added_in_build": "26144732"
    },
    {
      "name": "r_test1_maximum_wait_ms",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r test1 maximum wait ms parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_texturefilteringquality",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r texturefilteringquality parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_textures_evict_all",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r textures evict all parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_threaded_particle_creation",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r threaded particle creation parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_threaded_particles",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r threaded particles parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_threaded_scene_object_update",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r threaded scene object update parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_toggleviewportsize",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Toggles viewport size between small + full window.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_translucent",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Enable rendering of translucent geometry",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_transparent",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "WebRTC AEC3 near-end transparency mask factor preventing clipping and muffling of player voice input. Introduced in CS2 build 26144732.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": true,
      "added_in_build": "26144732"
    },
    {
      "name": "r_ui_update_parallel_with_server",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "unpause bug;unpause",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_update_particles_on_render_only_frames",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls r update particles on render only frames parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_vconsole_foregroundforcerender",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Server Simulation",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "r_viewport",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Slams viewport size to a specified value.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "rate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Maximum network download bandwidth allowance in bytes per second allocated for game snapshot packets. Default: 786432 (approx 6 Mbps).",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sensitivity",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Mouse cursor rotational angular sensitivity scalar for first-person pitch and yaw camera movement.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd  parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_break_on_start_soundevent",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Use to debug break on any soundevent that is started matching this name",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_chicken_obscured_fade_time",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Seconds to fade the ChickensObscuredLayer mix layer in and out.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_cs_duck_reverb",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "One shot trigger to duck reverb for a few seconds.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_deathcamera_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Relative audio playback volume for deathcam sequence music and environmental stinger cues. Range: 0.0 to 1.0.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_deathcamera_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Deathcam Timers",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_deathcamera_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Casual volume of Deathcam Timers",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_deathcamera_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Deathcam Timers",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_deathcamera_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Deathcam Timers",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_disable_radar_visualize",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd disable radar visualize parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_eq_arms_race",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd eq arms race parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_eq_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd eq casual parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_eq_competitive",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd eq competitive parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_eq_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd eq deathmatch parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_eq_spectator",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd eq spectator parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_eq_warmup",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd eq warmup parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_alignedbox",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event alignedbox parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_box_helper",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event box helper parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_cone",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event cone parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_cone_debug",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Minimum size of pushback objects",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_multipoint",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event multipoint parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_oriented_box_debug",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event oriented box debug parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_oriented_boxes",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event oriented boxes parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_oriented_lerp_max_distance",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event oriented lerp max distance parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_oriented_lerp_min_distance",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event oriented lerp min distance parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_orientedbox",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event orientedbox parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_param",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event param parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_path_corner",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event path corner parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_point",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event point parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_event_sphere",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd event sphere parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_foliage_db_loss",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "foliage dB loss per 1200 units",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_headphone_eq",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd headphone eq parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_headphone_eq_active",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd headphone eq active parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_log_empty_event_entities",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Logs the sound event entities that have empty names.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mainmenu_music_break_time_max",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Maximum amount of time to pause between playing main menu music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mainmenu_music_break_time_min",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Minimum amount of time to pause between playing main menu music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mapobjective_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Audio playback volume for bomb plant, hostage pickup, and defusal musical cues.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mapobjective_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Map Objective Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mapobjective_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Casual volume of Map Objective Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mapobjective_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Map Objective Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mapobjective_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Map Objective Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_max_pitch_shift_inaccuracy",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd max pitch shift inaccuracy parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_menumap_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of background sounds for maps",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_menumusic_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of Menu / Non-gameplay music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_menumusic_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Menu / Non-gameplay music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_menumusic_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of background music playing on main dashboard screens and menus.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_menumusic_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Menu / Non-gameplay music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_menumusic_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Menu / Non-gameplay music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mixahead",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd mixahead parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mouth",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Branch (%s): %s",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_music_mode",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Selects which per-game-mode set of music volume convars is live",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_music_settings_mode",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Which game mode's music volumes the audio settings screen is editing",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_musicvolume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Confirm that we wish to join a new session, destroying a previous session",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mute_losefocus",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "When receiving packets out of sequence, wait this many seconds for missing sequences to arrive",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mute_mvp_music_live_players",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "If set, MVP music is muted if players from both teams are still alive.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mvp_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of MVP Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mvp_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of MVP Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mvp_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Casual volume of MVP Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mvp_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of MVP Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_mvp_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of MVP Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_new_visualize",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Displays soundevent name played at it's 3d position",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_occlusion_debug",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Do client side flex animation.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_aabb",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set aabb parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_auto_room",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set auto room parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_box_base",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set box base parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_dome",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set dome parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_dome_catchup_distance",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set dome catchup distance parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_dome_catchup_rate",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls snd opvar set dome catchup rate parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_dome_churn_fraction",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set dome churn fraction parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_dome_cluster_steps_per_think",
      "binary": "client.dll",
      "category": "Movement & Physics",
      "description": "Controls snd opvar set dome cluster steps per think parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_obb",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set obb parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_path_corner",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set path corner parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_point",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set point parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_point_base",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set point base parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_point_debug",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set point debug parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_point_update_interval",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set point update interval parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_point_update_interval_fast",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set point update interval fast parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_opvar_set_wind_obb",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd opvar set wind obb parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_refresh_ui_audio_state",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Restores audio DSP state for the UI.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_report_c4_sounds",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd report c4 sounds parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundaction_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of Move Action Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundaction_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Move Action Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundaction_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Audio volume for action music cues playing during mid-round engagements in Casual match modes.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundaction_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Move Action Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundaction_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Move Action Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundend_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of Won/Lost Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundend_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Won/Lost Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundend_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Casual volume of Won/Lost Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundend_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Won/Lost Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundend_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Won/Lost Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundstart_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Volume of Round Start Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundstart_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Round Start Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundstart_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Audio volume for ambient musical cues playing at the beginning of rounds in Casual match modes.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundstart_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Round Start Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_roundstart_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Round Start Music",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_cl_soundevent_pause_last",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos cl soundevent pause last parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_cl_soundevent_start",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos cl soundevent start parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_cl_soundevent_stop_last",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos cl soundevent stop last parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_cl_soundevent_unpause_last",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos cl soundevent unpause last parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_debug_trigger_opvar",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos debug trigger opvar parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_opvar_debug",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos opvar debug parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_sv_soundevent_pause_last",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos sv soundevent pause last parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_sv_soundevent_start",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos sv soundevent start parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_sv_soundevent_stop_last",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos sv soundevent stop last parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_sv_soundevent_unpause_last",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Activate specified spawngroup.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sos_sv_test_gender",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sos sv test gender parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sound_area_base",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sound area base parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sound_area_obb",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sound area obb parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sound_area_sphere",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sound area sphere parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sound_areas_debug",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd sound areas debug parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_sound_areas_debug_interval",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Enable/disable voice in this mod.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_soundmixer",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd soundmixer parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_soundscape",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd soundscape parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_soundscape_proxy",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd soundscape proxy parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_soundscape_triggerable",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd soundscape triggerable parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_stack_save",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls snd stack save parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_steamaudio_dynamicpathing_max_samples",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd steamaudio dynamicpathing max samples parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_steamaudio_pathing_caching_threshold",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd steamaudio pathing caching threshold parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_steamaudio_pathing_enable_caching",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd steamaudio pathing enable caching parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_surf_volume_inair",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "The volume of the wind when surfing.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_surf_volume_map",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "The volume of ambient sounds when surfing is enabled.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_surf_volume_slide",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "The volume of sliding along surfaces when surfing.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_tensecondwarning_volume",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Relative audio playback volume for the 10-second bomb detonation warning music cue. Range: 0.0 to 1.0.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_tensecondwarning_volume_armsrace",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Arms Race volume of Ten Second Warnings",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_tensecondwarning_volume_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Casual volume of Ten Second Warnings",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_tensecondwarning_volume_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Deathmatch volume of Ten Second Warnings",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_tensecondwarning_volume_rush",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Rush volume of Ten Second Warnings",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_arms_race",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd vol arms race parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_casual",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd vol casual parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_competitive",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd vol competitive parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_deathmatch",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd vol deathmatch parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_per_game_mode",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd vol per game mode parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_spectator",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Controls snd vol spectator parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "snd_vol_warmup",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Selects which per-game-mode set of music volume convars is live",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_SE",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv SE parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_accelerate",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Linear ground acceleration factor applied to ground movement when player inputs directional commands. Default: 5.5.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_accelerate_debug_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Enable this to visualize collisions between player and geometry.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_accelerate_use_weapon_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv accelerate use weapon speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ag2_record_entity_graph",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Automatically start AG2 recording when an entity with this name (wildcard) or id is created.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_air_max_wishspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Decay factor exponent for view punch",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_airaccelerate",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Air acceleration rate controlling player directional steering and strafe turning mid-air. Default: 12.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_allchat",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Players can receive all other players' text chat, no death restrictions",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_allow_annotations_access_level",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "0:off | 1: view-only | 2: edit.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_allow_approximate_spawns",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Test spawn points for occupancy. Fall back to placing players in the nearest empty space instead of overlapping.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_allow_ground_weapon_pickup",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv allow ground weapon pickup parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_allow_switching_weapon_handedness",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv allow switching weapon handedness parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_allow_votes",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allow voting?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_alltalk",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Players can hear all other players' voice communication, no team restrictions",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_annotation_give_weapon",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Give weapon required by annotation",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_annotation_limits_max_rounds_per_half",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_annotation_remove_weapon",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Remove weapon given by annotation",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_adjust_bot_difficulty",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Adjust the difficulty of bots each round based on contribution score.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_attempt_window",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The length of the window of trailing counter-strafe attempts considered during input automation detection.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_kick",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Whether or not to kick players when counter-strafe input automation is detected.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_logging",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "0: never, 1: every time counter-strafe input automation is detected, 2: every counter-strafe",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_lower_overlap_pct_threshold",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "The percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_min_attempts",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The length of the window of trailing counter-strafe attempts considered during input automation detection.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_sequence_length",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The length of sequential counter-strafe attempts evaluated relative to the success threshold. Input automation detection considers the best sequence within the larger attempt window.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_success_threshold",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The percentage of overlapping attempts in the attempt window below which input automation detection is triggered at the success threshold.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_cstrafe_upper_overlap_pct_threshold",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "The percentage of overlapping attempts in the attempt window below which input automation detection is triggered when all counter-strafes in a sequence are successes.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_auto_full_alltalk_during_warmup_half_end",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv auto full alltalk during warmup half end parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_autobunnyhopping",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Enables automatic jump repetition when holding the jump key across successive landings. 0 = disabled, 1 = enabled.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_NOTIFY",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_autobuyammo",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Enable automatic ammo purchase when inside buy zones during buy periods",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_autoexec_mapname_cfg",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv autoexec mapname cfg parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_autosave",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Set to 1 to autosave game on level transition. Does not affect autosave triggers.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_backspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "How much to slow down backwards motion",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_banid_enabled",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Whether server supports banid command",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bhop_time_window",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "sv_legacy_jump disabled only: The time window (in seconds) around landing where a jump press is considered a bhop attempt.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_buy_decoy_weight",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls sv bot buy decoy weight parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_buy_flash_weight",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls sv bot buy flash weight parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_buy_grenade_chance",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_buy_hegrenade_weight",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls sv bot buy hegrenade weight parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_buy_molotov_weight",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Controls sv bot buy molotov weight parameter within the Bots & Navigation subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_buy_smoke_weight",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_difficulty_kbm",
      "binary": "client.dll",
      "category": "Bots & Navigation",
      "description": "Bot difficulty while playing with Keyboard/Mouse device",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bot_parallel_threat_detection",
      "binary": "server.dll",
      "category": "Bots & Navigation",
      "description": "Perform bot threat detection in parallel",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bots_get_easier_each_win",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_bounce",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Set Spin Down Time",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_buy_status_override",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "sv_reliableavatardata: adding player avatar for %s",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_buymenu_open_prevents_opportunistic_pickup",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv buymenu open prevents opportunistic pickup parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_c4_upright_constraint_damping",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls how much velocity is damped on the constraint. 0 = undamped wobbly spring, 1 = critically damped no wobble fast converge, >1 = over damped",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_c4_upright_constraint_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Use a constraint to keep C4 pointed upright when thrown",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_c4_upright_constraint_strength",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How quickly the constraint converges",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_chat_proximity",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv chat proximity parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cheats",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Allows cheat, inspection, and developer debugging commands to be executed on the server. Values: 0 = disabled (competitive standard), 1 = enabled.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_NOTIFY",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clanid",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Steam clan ID to allow members to set some convars",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clanserver_gms",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Server queue reservation",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clantags_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Show players' clan tags in their names.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_client_max_interp_ratio",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_client_min_interp_ratio",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clientrates",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Show client rates.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clip_penetration_traces_to_players",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv clip penetration traces to players parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clockcorrection_msecs",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_clockdbg",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Enables diagnostic spew and telemetry logging related to server clock sync and subtick time advancement.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cloth_interp_rot",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls sv cloth interp rot parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cluster",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "The replay group that this server will be uploading files to",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_coaching_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_competitive_minspec",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_compute_per_bot_difficulty",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_condense_late_buttons",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When condensing late commands. Should we compress multiple moves of button presses into the target move?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cq_delta_encode_svc_usercmds",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Delta encode svc_UserCmds message",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cq_min_queue",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Used by the client to inform the server of their desired queue length.  Derived from cl_tickpacket_recvmargin_desired and cl_tickpacket_desired_queuelength",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cq_trim_bloat_remainder",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When trimming a bloated CQ, leave at least N more commands than the minimum",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cq_trim_bloat_space",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When trimming a bloated CQ, try to leave room for N more commands to be added.  0 will trim only what is needed to remove the immediate bloat, a very large value will reset the whole queue.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cq_trim_catchup_remainder",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When trimming an overful CQ due to app 'catchup' request, leave at least N more commands than the minimum",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cq_validate_encoded_svc_usercmds",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "VERY EXPENSIVE: serialize non-delta-encoded commands along with delta-encoded for validation",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cs_dump_econ_item_stringtable",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv cs dump econ item stringtable parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_cs_player_speed_has_hostage",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv cs player speed has hostage parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_gpu_culling_skybox",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv csgo gpu culling skybox parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_assert_lagcompensation_error",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Warn if lag compensated head hitbox position doesn't match that on client.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_force_full_interp",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls sv csgo shoot force full interp parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_force_use_target_time",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Auto-rezoom snipers after a shot",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_lagcompensation_max_error",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Warn if lag compensated head hitbox position doesn't match that on client.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_log",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv csgo shoot log parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_log_attack_cmds_only",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv csgo shoot log attack cmds only parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_use_full_interp",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls sv csgo shoot use full interp parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_verify",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv csgo shoot verify parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_csgo_shoot_verify_on_attack_only",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Only run lag compensation error check when primary attack goes down.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_damage_prediction_allowed",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls sv damage prediction allowed parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_deadtalk",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Dead players can speak (voice, text) to the living",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_debug_client_not_in_pvs",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "If set, draw failed client PVS checks with red box",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_debug_overlays_bandwidth",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Broadcast server debug overlays",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_debug_overlays_broadcast",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "%s: Mass: %.2f kg / %.2f lb (%s)",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_debug_player_use",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_debugroundstats",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Turn on recording of per player item time data into the server log.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_deltaticks_enforce",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Whether diagnostic logging is enabled when clients ack delta ticks out of order. Policy: 2 = log all out of order acks, 1 = log only when disconnect is triggered, 0 = do not log.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_deltaticks_log",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Max number of messages that can be queued in a netchan receive buffer for an ordinary connection from a client.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_dev_damage_use_netvars",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Whether we should use network vars (true) or legacy messages (false).",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_dev_entitydeltapadding_extra_max",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When encoding entity deltas, instead of unreliably deducing explicit deletions, actually send list of existing but not networked entities (dont_transmit list) to each client.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_dev_entitydeltapadding_extra_min",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When encoding entity deltas, append on a random number of extra bytes.  This happens after sv_dev_entitydeltapadding_min_size.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_dev_entitydeltapadding_min_size",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When encoding entity deltas, append on a random number of extra bytes.  This happens after sv_dev_entitydeltapadding_min_size.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_dev_simulate_gcdown",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_immunity_alpha",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_networkable_loadouts",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv disable networkable loadouts parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_observer_interpolation",
      "binary": "client.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Disallow interpolating between observer targets on this server.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_querycache",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "debug - disable trace query cache",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_radar",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "0: regular radar; 1: always disabled; 2: disabled in warmup",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_reliable_delta_retransmit",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv disable reliable delta retransmit parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disable_teamselect_menu",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Disable teamselect menu on clients",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disconnected_player_data_hold_time",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_disconnected_players_cleanup_delay",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv disconnected players cleanup delay parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_early_network_message_processing",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Processes network messages on the server before entities think, instead of at the end of the tick.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_enable_alternate_baselines",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Allow alternate baseline system, set to 2 for debugging spew.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_enable_donttransmit",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When encoding entity deltas, instead of unreliably deducing explicit deletions, actually send list of existing but not networked entities (dont_transmit list) to each client.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_enable_removearrayelementsoutsidemetadatabounds",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv enable removearrayelementsoutsidemetadatabounds parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_enablebunnyhopping",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Bypasses the 1.1x speed clamping restriction on successive bunnyhops, allowing uncapped velocity gains.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_endmatch_item_drop_interval",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "The time between drops on the end match scoreboard",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_endmatch_item_drop_interval_ancient",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "The time between drops on the end match scoreboard for ancient items",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_endmatch_item_drop_interval_legendary",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "The time between drops on the end match scoreboard for legendary items",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_endmatch_item_drop_interval_mythical",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "The time between drops on the end match scoreboard for mythical items",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_endmatch_item_drop_interval_rare",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "The time between drops on the end match scoreboard for rare items",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ent_showonlyhitbox",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Model used on the ground or held by an entity",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_explode_inferno_at_crosshair",
      "binary": "server.dll",
      "category": "Interface & HUD",
      "description": "explodes molotov(0) or Incendiary (1) at crosshair location with single param",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_explode_smokegrenade_at_crosshair",
      "binary": "server.dll",
      "category": "Interface & HUD",
      "description": "explodes smoke grenade at crosshair location",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_extra_client_connect_time",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "If set to 1, the server calculates data and fills packets to bots. Used for perf testing.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_extract_ammo_from_dropped_weapons",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "List of additional weapons to refill ammo on waves.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_extreme_strafe_accuracy_fishtail",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Number of degrees of aim 'fishtail' when making an extreme strafe direction change",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_fade_player_visibility_farz",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv fade player visibility farz parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_falldamage_scale",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv falldamage scale parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_falldamage_to_below_player_multiplier",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Scale damage when distributed across two players",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_falldamage_to_below_player_ratio",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Landing on a another player's head gives them this ratio of the damage.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_filterban",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Whether server supports banid command",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_flashed_amount_for_blind_kill",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv flashed amount for blind kill parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_footsteps",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Play footstep sound for players",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_force_team_intro_random",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv force team intro random parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_force_team_intro_variant",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv force team intro variant parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_force_transmit_ents",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_fps_max",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Dedicated server frame rate limiter. 0=tick rate. Only applies to the dedicated server.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_frame_snapshot_async_delete",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "entindex %d snaps:",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_frame_snapshot_sort_entities",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "(%d dupes)",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_freeze_camera_angles",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv freeze camera angles parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_freeze_camera_enabled",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv freeze camera enabled parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_freeze_camera_min_remaining",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv freeze camera min remaining parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_freeze_camera_position",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv freeze camera position parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_friction",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "World surface friction factor slowing horizontal player velocity when touching the ground. Default: 5.2.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_full_alltalk",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Any player (including Spectator team) can speak to any other player",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_fullupdate",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Forces an authoritative full entity baseline update snapshot to be transmitted to all clients.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_game_mode_convars",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Display the values of the convars for the current game_mode.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_game_mode_flags",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Dedicated server game mode flags to run",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_gameinstructor_disable",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Force all clients to disable their game instructors.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_gameinstructor_enable",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Force all clients to enable their game instructors.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_give_item",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Player's extra item to give",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_gravity",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "World gravitational acceleration applied to player entities and physics objects in units per second squared. Default: 800.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_NOTIFY",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_grenade_collision_sphere",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv grenade collision sphere parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_grenade_collision_sphere_radius",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv grenade collision sphere radius parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_grenade_trajectory_prac_pipreview",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Shows grenade trajectory practice picture-in-picture preview.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_grenade_trajectory_prac_trailtime",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Shows grenade trajectory practice visualization for this number of seconds.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_grenade_trajectory_time_spectator",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Length of time grenade trajectory remains visible as a spectator.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_guardian_extra_equipment_ct",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Extra starting equipment for CT players in guardian modes",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_guardian_extra_equipment_t",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Extra starting equipment for Terrorist players in guardian modes",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_guardian_refresh_ammo_for_items_on_waves",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "List of additional weapons to refill ammo on waves.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_guardian_spawn_health_ct",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv guardian spawn health ct parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_guardian_spawn_health_t",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv guardian spawn health t parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_health_approach_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv health approach enabled parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_health_approach_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv health approach speed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hegrenade_damage_multiplier",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv hegrenade damage multiplier parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hegrenade_radius_multiplier",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "throw HEgrenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hibernate_postgame_delay",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "# of seconds to wait after final client leaves before hibernating.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hibernate_when_empty",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "# of seconds to wait after final client leaves before hibernating.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hide_ent_in_pvs",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Processes network messages on the server before entities think, instead of at the end of the tick.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hide_roundtime_until_seconds",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv hide roundtime until seconds parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_highlight_distance",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv highlight distance parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_highlight_duration",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Counter-Strike 2",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_histogram",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "histo 1 by offset",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hitbox_debug",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv hitbox debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hosting_lobby",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv hosting lobby parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_hoststate_quit_syscall",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Restoring Save (%s)",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_human_autojoin_team",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Force human players on to a team. 0 to disable.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ignoregrenaderadio",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Turn off Fire in the hole messages",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_infinite_ammo",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Ammo consumption mode: 0 = normal reload/spend, 1 = infinite clip ammo, 2 = infinite reserve ammo.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_instancebaselines",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Collect CPU usage stats",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_invites_only_mainmenu",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "If turned on, will ignore all invites when user is playing a match",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_jump_impulse",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Instantaneous vertical velocity boost applied upon jump command dispatch. Default: 301.993 units/sec.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_jump_precision_enable",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Enable jump precision. Some game modes benefit from being able to turn this off.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_jump_spam_penalty_time",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "For subtick jumps, if this much time or less has elapsed since the last time the user has pressed the jump key, pretend they hadn't. Lowering this makes bunnyhopping easier.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_kick_ban_duration",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "How long should a kick ban from the server should last (in minutes)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_kick_players_with_cooldown",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_kill_players_at_coord_min",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Kill players with fall damage at negative coord min",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_kill_smokegrenade",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "kill all smoke grenades",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ladder_angle",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Cos of angle of incidence to ladder perpendicular for applying ladder_dampen",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ladder_dampen",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Amount to dampen perpendicular movement on a ladder",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ladder_scale_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Scalar velocity multiplier applied when moving up and down vertical ladder entities. Default: 0.78.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ladder_slack_z_mult",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Source2/Composite Material Debug",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_lagcomp_filterbyviewangle",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "If true, player pawn will filter lag compensation targets by their view angle.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_lagcompensationforcerestore",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Don't test validity of a lag comp restore, just do it.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_lan",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Server network mode: 0 = public internet server (heartbeat to master server, Steam auth), 1 = local LAN server.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_late_commands_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allow N late commands to run at 0 timescale prior to running an on-time command. Negative values for network round trip based calculation with a hard cap of the of absolute value",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_legacy_jump",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Whether or not to use the pre-2026 jump code.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_lightquery_debug",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv lightquery debug parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_limit_buyrandom_per_life",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Determines whether players can undo purchases in the buy menu",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_load_forced_client_names_file",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Loads a file containing SteamID64 names for clients",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_load_random_client_names_file",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Loads a file containing random name words for clients",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_log_http_record_before_any_listeners",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Starts a sound event at a given position. The sound event will retrigger periodically. Usage: server_snd_pos <eventname> <retrigger time> <x> <y> <z>.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_log_onefile",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Log server information to only one file.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_log_roundstats",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Controls sv log roundstats parameter within the Matchmaking & Game Rules subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_logbans",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Log server bans in the server logs.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_logblocks",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "If true when log when a query is blocked (can cause very large log files)",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_logecho",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Echo log information to the console.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_logfile",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Log server information in the log file.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_logflush",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Echo log information to the console.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_logsdir",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Log server information in the log file.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_long_frame_ms",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Enable framerate-related warnings, such as sv_long_frame_ms.  Disabling warnings is useful when running in situations such a debug where a slow frame rate is expected",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mapvetopickvote_maps",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Which maps are used for map veto pick sequence",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mapvetopickvote_phase_duration",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Show Hud Hint",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_massreport",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv massreport parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_matchend_drops_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_matchpause_auto_5v5",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_matchperfstats_maxclientperfsamples",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Don't retain more than N perf samples for any given client",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_max_deathmatch_respawns_per_tick",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv max deathmatch respawns per tick parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_max_distance_transmit_footsteps",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Maximum distance to transmit footstep sound effects.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_max_queries_sec",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Window over which to average queries per second averages.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_max_queries_sec_global",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Maximum queries per second to respond to from anywhere.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_max_queries_window",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Window over which to average queries per second averages.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_max_unreliable_delta_size",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Assume that a reliable entity delta will be ack'ed and send future deltas relative to the last reliable delta.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxclientframes",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Maximum replay time in seconds",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxrate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Min bandwidth rate allowed on server, 0 == unlimited",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxreplay",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Force full sendtable sending path.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Maximum absolute velocity cap for players under standard ground movement. Default: 320 units/sec.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxunlag",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Maximum lag compensation in seconds",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxunlag_player",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "If >0, maximumum lag compensation used for other human pawns. Applied after sv_maxunlag!",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxuptimelimit",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Maximum continuous operational uptime in hours before server triggers a graceful sv_shutdown recycle.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_maxvelocity",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Maximum speed any ballistically moving object is allowed to attain per axis.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_memlimit",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Kick a previously connected player with the same steamID if a replacement comes along",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_merge_changes_after_tick_with_calcdelta",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "When encoding entity deltas, if the delta size is < N bytes, then shove in N dummy bytes.  This happens before sv_dev_entitydeltapadding_extra_min/sv_dev_entitydeltapadding_extra_max",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_metaduplication",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Spew serializer meta",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_min_jump_landing_sound",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv min jump landing sound parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_minimum_desired_chicken_count",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Minimum number of chickens to attempt to spawn in the map",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_minrate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Dump memory stats to text file or <stdout>.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mmqueue_reservation",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Time in seconds before mmqueue reservation expires.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mmqueue_reservation_extended_timeout",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Controls sv mmqueue reservation extended timeout parameter within the Netcode & Sub-Tick subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mmqueue_reservation_timeout",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Extended time in seconds before mmqueue reservation expires.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_molotov_broken_glass_trap",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv molotov broken glass trap parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mover_maxslope",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "The maximum slope the player can overcome [-]",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mover_pogodampingratio",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "The capsule pogo stick damping ratio [-]",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mover_pogofrequency",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "The capsule pogo stick frequency [hz].",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_mute_players_with_social_penalties",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv mute players with social penalties parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_netprof_delta_sharing_temp",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Temp counter for measuring performance impact of some network changes. To be removed by the end of Sept 2026",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_networkvar_log_fullchanges",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Log FUL_FULL_EDICT_CHANGED calls.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_networkvar_perfieldtracking",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Allow alternate baseline system, set to 2 for debugging spew.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_no_navmesh",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Block loading of the navmesh. Unplayable, only used for memory sampling.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_noclipaccelerate",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Spring damping ratio for length constraint",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_noclipduringpause",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_noclipfriction",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Friction during noclip move.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_noclipspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv noclipspeed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_noclipspeedscaleonshift",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Friction during noclip move.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_nomvp",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Disable MVP awards.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_nonemesis",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Disable nemesis and revenge.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_nowinpanel",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv nowinpanel parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_optimizedmovement",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Show lag compensated hitboxes for the specified player index whenever a player fires.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_outofammo_indicator",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Landing on a another player's head gives them this ratio of the damage.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_outofpvsentityupdates",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_override_max_health",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Determines whether a player can early-out of the deathcam.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_packstats",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Show entity packing stats, pass 'clear' as argument to reset counts.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_parallel_checktransmit",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Set to 1 to use threaded checkentities for transmit/pvs on listen servers, 2 for dedicated servers.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_parallel_packentities",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_parallel_prepare_client_updates",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv parallel prepare client updates parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_parallel_sendsnapshot",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Server snapshot packet dispatch threading model: 0 = main thread, 1 = async send jobs, 2 = parallel async, 3 = parallel with tick barrier.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_party_mode",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_password",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pausable",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls whether players are permitted to pause the active game match via the pause command. 0 = false, 1 = true.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pausable_dev",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Permits pausing on listen servers when running in developer mode with bots.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pausable_dev_ds",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Permits pausing on dedicated servers when running in developer mode with bots.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pause_on_console_open",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pause_on_tick",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Tick count to pause on",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_animated_hierarchy",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv phys animated hierarchy parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_async_buoyancy_update",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "If true, server buoyancy motion controllers are updated in an async job after the tick has completed.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_debug_callback_entities",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Print all entities that get touch callbacks. Each entity is printed only once.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Enable all physics simulation",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_sleep_enable",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Enable sleeping for dynamic physics bodies.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_sound_disable_impact_sounds_under_hard_threshold",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "if true, impact sounds wont play if no soft impact sound is present and the impact is below the hard velocity threshold.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_stop_at_collision",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Enable sleeping for dynamic physics bodies.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_phys_visualize_awake",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "multi_int( 4 )",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_player_search_range",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv player search range parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_playerradio_use_allowlist",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "playerradio commands may only use responses from an allow list of commands.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_predictable_damage_tag_ticks",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Delay player slowdown when damaged by # ticks to reduce misprediction effects",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_prime_accounts_only",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Restricts server connection access exclusively to Steam accounts with CS2 Prime status.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_clientside",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Clientside physics push away (0=off, 1=only localplayer, 1=all players)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_clientside_size",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Minimum size of pushback objects",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_force",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How hard physics objects are pushed away from the players on the server.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_hostage_force",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_max_force",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Maximum amount of force applied to physics objects by players.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_max_hostage_force",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Maximum of how hard the hostage is pushed away from physics objects.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_max_player_force",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Maximum of how hard the player is pushed away from physics objects.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_min_player_speed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "If a player is moving slower than this, don't push away physics objects (enables ducking behind things).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pushaway_player_force",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "How hard the player is pushed away from physics objects (falls off with inverse square of distance).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pvs_cache_query_inflate_amount",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv pvs cache query inflate amount parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pvs_entity",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "If set, only allows this ent index to network (other than players and things that force sending).",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pvs_max_distance",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Sets a maximum distance boundary cap for Potentially Visible Set (PVS) network occlusion filtering.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pvs_random",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "If set, objects blink in/out of pvs randomly.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_pvs_shadows_include_env",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv pvs shadows include env parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_quantize_movement_input",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Quantize movement input values. Enabling this restricts players from using analog input to move at fractional speeds normally impossible with digital button input.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_querycache_stats",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Display status of the query cache (client only)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_radio_throttle_window",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The number of seconds before radio command tokens refresh.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_ragdoll_lru_debug",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv ragdoll lru debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rcon_banpenalty",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Number of minutes to ban users who fail rcon authentication",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rcon_log",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Enable/disable rcon logging.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rcon_maxfailures",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Max number of times a user can fail rcon authentication before being banned",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rcon_minfailures",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rcon_minfailuretime",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Number of minutes to ban users who fail rcon authentication",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_record_item_time_data",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Turn on recording of per player item time data into the server log.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_recvbuf_messages",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Max number of messages that can be queued in a netchan receive buffer for an ordinary connection from a client.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_regeneration_force_on",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Cheat to test regenerative health systems",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_regeneration_wait_time",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Player takes damage but won't die",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_region",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Data center cluster this server lives in.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_reliableavatardata",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Use server overrides for steam avatars",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_remapper_loopsoundfix",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Controls sv remapper loopsoundfix parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_remapper_range_multiplier",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv remapper range multiplier parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_remove_ent_from_pvs",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv remove ent from pvs parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_replay_group_id",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Enable instanced baselines. Saves network overhead.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_replaysdir",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv replaysdir parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_reserve_slots_for_reconnecting_players_kick_prior",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Kick a previously connected player with the same steamID if a replacement comes along",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rethrow_last_grenade",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Emit the last grenade thrown on the server.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rollangle",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Max view roll angle",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_rollspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Max view roll angle",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_runcmds",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv runcmds parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_script_think_interval",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv script think interval parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_search_key",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "The region of the world to report this server in.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sellback_enabled",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Determines whether players can undo purchases in the buy menu",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sendtables",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Route voice between splitscreen players on same system.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sequence_debug",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv sequence debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sequence_debug2",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Turn on to see animgraph variable changes for entities passing animgraph_debug_filterent.",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sequence_model_substring",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Maximum lag compensation in seconds",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_server_graphic1",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_server_graphic2",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_server_verify_blood_on_player",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Decay factor exponent for view punch",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_setsteamaccount",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Set game server account token to use for logging in to a persistent game server account",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_shared_team_pvs",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "PVS is shared between teams",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_show_bot_difficulty_in_name",
      "binary": "client.dll",
      "category": "Bots & Navigation",
      "description": "0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_show_move_collisions",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Enable this to visualize collisions between player and geometry.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_show_team_equipment_force_on",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Force on if not prohibited",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_show_team_equipment_prohibit",
      "binary": "client.dll",
      "category": "Debug & Cheats",
      "description": "Determines whether +cl_show_team_equipment is prohibited.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_show_teammate_death_notification",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Show chat notification upon teammate death",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_show_voip_indicator_for_enemies",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv show voip indicator for enemies parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showbullethits",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "1=show hits and near misses, 2=show hits only",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showhitregistration",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showimpacts",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showimpacts_penetration",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "BShows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showimpacts_time",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Duration bullet impact indicators remain before disappearing",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showladders",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv showladders parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showlagcompensation_rec",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "If > 0, show lag compensation hitboxes as they're recorded. Value is for how long.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showplayerhitboxes",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Show lag compensated hitboxes for the specified player index whenever a player fires.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_showtags",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Describe current gametags.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_shutdown",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Sets the server to shutdown when all games have completed",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_shutdown_immediately_on_request",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "The server will always shutdown on receiving the shutdown request, even if not hibernating",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_shutdown_requested",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv shutdown requested parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_skel_constraints_enable",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Model used on the ground or held by an entity",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_skip_update_animations",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Enable to skip game animations",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_skirmish_id",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Dedicated server skirmish id to run",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_skyname",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How much to slow down backwards motion",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_smoke_lighting_changed",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Recompute smoke volume LPV caches",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_smoke_volume_blind_start",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_snapshot_unlimited",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume.  You may run out of memory of course...",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sniper_tracer_innacuracy",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "How inaccurate a sniper shot can be before we trip sv_sniper_tracer_mode behavior.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sniper_tracer_innacuracy_length",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "How far should the tracer draw if we trip sv_sniper_tracer_mode behavior.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_sniper_tracer_mode",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Mode for sniper tracers. 0: legacy, 1: hide when more than sv_sniper_tracer_innacuracy inaccurate.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_soundscape_printdebuginfo",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "print soundscapes",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_spawn_afk_bomb_drop_time",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Players that have never moved since they spawned will drop the bomb after this amount of time.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_spawn_random_nudge_offset",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Max distance in X and Y to randomly offset a player from their spawn position, for procedural spawn variation. 0 to disable.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_spec_hear",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "how long from when the C4 is armed until it blows",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_spec_use_tournament_content_standards",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv spec use tournament content standards parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_specaccelerate",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv specaccelerate parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_specnoclip",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv specnoclip parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_specspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv specspeed parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_spewmeta",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Check serializer meta for duplication, add verbose to command for full spew",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_spewworldgroups",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Spew world groups (server)",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_staminajumpcost",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "sv_legacy_jump only: Stamina penalty for jumping",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_staminalandcost",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "sv_legacy_jump only: Stamina penalty for landing",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_staminamax",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Maximum stamina penalty accumulation cap slowing player movement after consecutive jumps or crouches. Default: 80.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_staminarecoveryrate",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Rate at which movement stamina recovers back to baseline 0 per second. Default: 60.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_standable_normal",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Minimum upward surface normal Z component required for a surface to be considered standable terrain. Default: 0.7.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_stats",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Server password for entry into multiplayer games",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_steamauth_correct",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Correct behavior",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_steamauth_enforce",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "By default, player must ack delta ticks in order. How to enforce it: 2 = kick all clients, 1 = kick only TV clients, 0 = do not kick.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_steamauth_ignore_localhost",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Ignore VAC and auth errors for client connected via localhost address or in-engine loopback",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_steamgroup",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_steamgroup_exclusive",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv steamgroup exclusive parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_step_move_vel_min",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Min velocity for step move.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_stepsize",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Maximum height in units that a player can automatically step over without jumping. Default: 18.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_stopspeed",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Minimum velocity threshold below which player ground deceleration stops abruptly to prevent drifting. Default: 80.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_strafing_inaccuracy_bias",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv strafing inaccuracy bias parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_strafing_inaccuracy_enabled",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv strafing inaccuracy enabled parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_strafing_inaccuracy_scale",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv strafing inaccuracy scale parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_stressbots",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Maximum allowable entity delta size over unreliable delivery.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_strict_notarget",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "If set, notarget will cause entities to never think they are in the pvs",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_subtick_movement_view_angles",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Whether or not subtick view angles are taken into account during movement.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_suppress_friendlyfire_decals",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls sv suppress friendlyfire decals parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_suppress_viewpunch",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Selects the picked entity as the view entity",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_surf_sounds",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Should we try to play sounds for surf?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_tags",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Overrides the max players reported to prospective clients",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_talk_after_dying_time",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "The number of seconds a player can continue talking after dying as if they were still alive",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_talk_enemy_dead",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Dead players can hear all dead enemy communication (voice, chat)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_talk_enemy_living",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Living players can hear all living enemy communication (voice, chat)",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_teamid_overhead",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Shows teamID over player's heads.  0 = off, 1 = on",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_teamid_overhead_always_prohibit",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Determines whether cl_teamid_overhead_always is prohibited.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_teamid_overhead_maxdist",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "If >0, server will override cl_teamid_overhead_maxdist",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_teamid_overhead_maxdist_spec",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "If >0, server will override cl_teamid_overhead_maxdist_spec",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_temp_baseline_string_table_buffer_size",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "[%s] %d:%s(%s)",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_throw_decoygrenade",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "throw decoy grenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_throw_flashgrenade",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "throw flash grenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_throw_hegrenade",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "throw HEgrenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_throw_molotov",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "throw molotov grenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_throw_smokegrenade",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "throw smoke grenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_tick_parallel_with_client",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls sv tick parallel with client parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_timebetweenducks",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Minimum time before recognizing consecutive duck key",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_timeout",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "After this many seconds without a message from fully connected client, the client is dropped",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_turbophysics",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Turns on turbo physics",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_turning_inaccuracy_angle_min",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv turning inaccuracy angle min parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_turning_inaccuracy_decay",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv turning inaccuracy decay parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_turning_inaccuracy_enabled",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv turning inaccuracy enabled parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_unlag",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Enables player lag compensation",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_unlag_debug",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Controls sv unlag debug parameter within the Debug & Cheats subsystem.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_unlag_fixstuck",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Disallow backtracking a player for lag compensation if it will cause them to become stuck",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_unlockedchapters",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Highest unlocked game chapter.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_unpause_on_console_close",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "1 = Unpause the game when pressing ~ to close the console. 0 = Leave the game paused.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_use_hi_pri_context_switch_time",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "+use search behaves as though high priority items are usable for this long after they become unusable to avoid players accidentally performing a different action.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_use_playercache",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Cache off player bounds for traces.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_use_pvs_cache",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv use pvs cache parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_usenetworkvars",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Use networkvar system.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_usercmd_custom_random_seed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When enabled server will populate an additional random seed independent of the client",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_usercmd_execute_warning_ms",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Emit a warning if we spend more than N ms executing user commands for a single player",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vac_webapi_auth_key",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Key for when posting to vac related webapis.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_versus_screen_scene_id",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Controls sv versus screen scene id parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_visiblemaxplayers",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_voice_proximity",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "Counter-Strike 2",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_voicecodec",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "Specifies voice codec module used for encoding voice packets (e.g. vaudio_celt or vaudio_speex).",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_voiceenable",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "Controls sv voiceenable parameter within the Audio & Voice subsystem.",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_allow_in_warmup",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Allow voting during warmup?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_allow_spectators",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allow spectators to initiate votes?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_command_delay",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How long after a vote passes until the action happens",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_count_spectator_votes",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Allow spectators to vote on issues?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_creation_timer",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How often someone can individually call a vote.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_disallow_kick_on_match_point",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Disallow vote kicking on the match point round.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_failure_timer",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "A vote that fails cannot be re-submitted for this long",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_changelevel_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to change levels?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_kick_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to kick players from the server?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_loadbackup_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to load match from backup?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_loadbackup_spec_authoritative",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When enabled, admins load match from backup without players vote",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_loadbackup_spec_only",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When enabled, only admins load match from backup",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_loadbackup_spec_safe",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When enabled, admins load match from backup in safe time of the round only",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_matchready_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to ready/unready the match?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_nextlevel_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to set the next level?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_nextlevel_allowextend",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allow players to extend the current map?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_nextlevel_choicesmode",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Present players with a list of lowest playtime maps to choose from?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_nextlevel_prevent_change",
      "binary": "server.dll",
      "category": "Debug & Cheats",
      "description": "Not allowed to vote for a nextlevel if one has already been set.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_pause_match_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to pause/unpause the match?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_pause_match_spec_only",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When enabled, only admins start technical pause",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_restart_game_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to restart the game?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_scramble_teams_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to scramble the teams?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_surrrender_allowed",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Can people hold votes to surrender?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_swap_teams_allowed",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Can people hold votes to swap the teams?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_issue_timeout_allowed",
      "binary": "server.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Can people hold votes to time out?",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_kick_ban_duration",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How long should a kick vote ban someone from the server? (in minutes)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_quorum_ratio",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "The minimum ratio of players needed to vote on an issue to resolve it.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_timer_duration",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "How long to allow voting on an issue",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_to_changelevel_before_match_point",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_vote_to_changelevel_rndmin",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When non-zero, restricts vote to change level to this many first rounds or minutes of the match (default 0, vote is not disallowed)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_walkable_normal",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv walkable normal parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_warmup_to_freezetime_delay",
      "binary": "server.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Delay between end of warmup and start of match.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_water_slow_amount",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Enable jump precision. Some game modes benefit from being able to turn this off.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_wateraccelerate",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Controls sv wateraccelerate parameter within the Movement subsystem.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_waterdist",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Vertical view fixup when eyes are near water plane.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_waterfriction",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Play footstep sound for players",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_weapon_require_use_grace_period",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls sv weapon require use grace period parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_weapon_swap_difficulty_near_hi_pri",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "0 = Cone searches easily reach past high priority items to swap weapons. 1 = Cone searches are narrowed and require that the weapon is strictly closer. 2 = cone searches are disabled near high priority items",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_workshop_allow_other_maps",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Allows connected clients to vote on or select workshop maps outside the active collection.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "sv_workshop_map_save_data_max_filesize_mb",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "How long to allow voting on an issue",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_advertise_watchable",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "SourceTV debug info.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_allow_autorecording_index",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "When >=0 restricts autorecording only to the specified TV index",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_allow_camera_man",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Auto director allows spectators to become camera man",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_allow_camera_man_steamid",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_allow_camera_man_steamid2",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_allow_static_shots",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Auto director uses fixed level cameras for shots",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_autorecord",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Automatically broadcasts all games as GOTV demos through Steam.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_autoretry",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "SourceTV connection timeout in seconds.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Automatically broadcasts all games as GOTV[1] demos through Steam.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls tv broadcast1 parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_drop_fragments",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Drop every Nth fragment",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_keyframe_interval",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_keyframe_interval1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_max_requests",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_max_requests1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Drop every Nth fragment",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_origin_auth",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls tv broadcast origin auth parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_origin_auth1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "X-Origin-Auth header of the broadcast1 POSTs",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_origin_delay",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Injection delay request for CDN rebroadcast frameworks, seconds",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_resend",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Terminate every broadcast with a stop command",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_spew_threshold",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "The threshold, in seconds, that we'll spew about the snapshot tick",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_startup_resend_interval",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_status",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Stops SourceTV demo recording.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_terminate",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "X-Origin-Auth header of the broadcast POSTs",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_url",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "URL of the broadcast relay1",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_broadcast_url1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Automatically records all games as SourceTV demos.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_chatgroup",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls tv chatgroup parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_chatgroupsize",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Set the default chat group size",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_chattimelimit",
      "binary": "engine2.dll",
      "category": "Matchmaking & Game Rules",
      "description": "Set the default chat group size",
      "flags": [
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_clients",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Shows list of connected SourceTV clients.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_debug",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_delay",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "CHLTVServer: BroadcastLocalChat",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_delay1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_delaymapchange",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Delays map change until broadcast is complete",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_deltacache",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Send embedded full frames",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_demo_starttick",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Directory to store replays in",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_dispatchmode",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Relay voice data: 0=off, 1=on",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_enable",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Activates SourceTV on server.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_enable1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Activates SourceTV[1] on server.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_enable_delta_frames",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_enable_dynamic",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When enabled, changes in tv_enable convars cause immediate startup or shutdown of hltv server",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_encryptdata_key",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When set to a valid key communication messages will be encrypted for GOTV",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_encryptdata_key_pub",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When set to a valid key communication messages will be encrypted for GOTV",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_extended_logging",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls tv extended logging parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_grouprelaydatareliable",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls tv grouprelaydatareliable parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_grouprelaydataunreliable",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_grouprelaydatavoice",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_include_usercommands",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "HLTV streams will include player usercommands each tick",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_instant_replay_full_frame",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Seconds between full frame embeddeds",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_instant_replay_full_frame_build_threaded",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "tv_record starting the moment tv_record was executed, not tv_delay earlier",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_instant_replay_full_frame_time",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Build the full frames on a seperate job thread",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_listen_voice_indices",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "CHLTVClient:  SendSnapshot(uncompressed)",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_listen_voice_indices_h",
      "binary": "client.dll",
      "category": "Audio & Voice",
      "description": "High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_log_director_events",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Log game events being considered by the director",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_maxclients",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "SourceTV host name",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_maxclients_relayreserved",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Maximum client number on SourceTV server.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_maxrate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Max SourceTV spectator bandwidth rate allowed, 0 == unlimited",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_mem",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "hltv memory statistics. Use with \"ent 10\" (dump entity 10 memory usage) or \"top 8\" (dump top 8 memory users) or \"class\" CWorld (dump CWorld class)",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_msg",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Send a screen message to all clients.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_name",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Allow SourceTV to control server hibernation state.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_nochat",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Force client to ignore packets (for debugging).",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_overridemaster",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_password",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "HLTV Broadcast",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_password1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "SourceTV password for all clients of CSTV[0]",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_delay_prediction",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_delay_resync",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "How far back before our current playback head in seconds to hold onto fragments.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_fragment_cache_history_length",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "How far back before our current playback head in seconds to hold onto fragments.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_http_delta_fragment_timeout_s",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Set to display headers upon error (e.g. \"CF-Ray,CF-Cache-Status,Body\" )",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_max_rcvage",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Set to display headers upon error (e.g. \"CF-Ray,CF-Cache-Status,Body\" )",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_max_rtdelay",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Controls tv playcast max rtdelay parameter within the Server & Host subsystem.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_origin_auth",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Get request X-Origin-Auth string",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_retry_timeout",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_showerrors",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Get request X-Origin-Auth string",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_slow_playback_fragment_count",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_playcast_slow_playback_when_fragment_requests_fail",
      "binary": "engine2.dll",
      "category": "Debug & Cheats",
      "description": "Number of fragments we need to have in the buffer before slowing down playback. For use with tv_playcast_slow_playback_when_fragment_requests_fail",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_port",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Host SourceTV[0] port",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_port1",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Host game server port",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_rate_multiplier",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_record",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "GOTV[%d] is a relay.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_record_immediate",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "%4u stashed frames = %12s bytes",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relay",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Multiply requested rate by this value to adjust Dota TV send rate",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relay_hard_shutdown",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Bypass secure challenge on TV port",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relay_quit_after_game",
      "binary": "engine2.dll",
      "category": "Graphics & Rendering",
      "description": "Quit after a game has been relayed, do not hibernate",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relay_rate",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "Relay proxies retry connection after network timeout",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relay_secret_code",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relaypassword",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "SourceTV password for relay proxies",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relayradio",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Relay team radio commands to TV: 0=off, 1=on",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relaytextchat",
      "binary": "server.dll",
      "category": "Server & Host",
      "description": "Relay text chat data to GOTV: 0=off, 1=say, 2=say+say_team",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_relayvoice",
      "binary": "engine2.dll",
      "category": "Audio & Voice",
      "description": "Set title for SourceTV spectator UI",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_retry",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Starts SourceTV demo recording.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_secret_code",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "default rate for relays",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_secure_bypass",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "HLTV Server",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_status",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "# userid name uniqueid connected ping loss state rate",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_stop",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Stops the SourceTV broadcast.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_stoprecord",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Stops SourceTV demo recording.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_threaded_merge_entity_deltas",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Enable SourceTV threading of delta merging",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_timeout",
      "binary": "engine2.dll",
      "category": "Netcode & Sub-Tick",
      "description": "SourceTV connection timeout in seconds.",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_title",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "When set to a valid key public communication messages will be encrypted for GOTV",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_transmitall",
      "binary": "client.dll",
      "category": "Server & Host",
      "description": "Hltv Director",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_update_hibernation_enabled",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "SourceTV password for all clients of CSTV[1]. If empty, tv_password is used",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "tv_window_size",
      "binary": "engine2.dll",
      "category": "Server & Host",
      "description": "Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system",
      "flags": [
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon  parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_accuracy_forcespread",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Force spread to the specified value.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_accuracy_logging",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon accuracy logging parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_accuracy_nospread",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Disables weapon bullet spread dispersion, causing bullets to hit exact crosshair aim vectors. 0 = normal, 1 = zero spread.",
      "flags": [
        "FCVAR_CHEAT",
        "FCVAR_GAMEDLL",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_accuracy_reset_on_deploy",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "On deploy, forcibly reset weapon accuracy to zero.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_accuracy_shotgun_spread_patterns",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "What to do about suspicious hits. 0: Nothing. 1: Skip the bullet. 2: Skip the bullet and re-roll a new bullet.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_accuracy_stack_boost_limit",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Apply ladder inaccuracy to players boosted by a stack of this many (or more) players",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_action_speedscale",
      "binary": "server.dll",
      "category": "Movement & Physics",
      "description": "Sound (%s) (%s)",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_air_spread_scale",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ak47",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ak47 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ak47_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ak47 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ak47_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ak47 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_all_nametag",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon all nametag parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_all_stattrak",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon all stattrak parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ammo",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ammo parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ammo_max",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ammo max parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ammo_reserve",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ammo reserve parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ar2",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "unused (weapon_ar1) 17",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_aug",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon aug parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_aug_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon aug client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_aug_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon aug server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_auto_cleanup_time",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_awp",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon awp parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_awp_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon awp client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_awp_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon awp server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_basecsgrenade",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon basecsgrenade parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_bayonet",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon bayonet parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_bizon",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon bizon parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_bizon_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon bizon client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_bizon_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon bizon server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_c4",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon c4 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_c4_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon c4 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_equipment",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category equipment parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_grenade",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category grenade parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_knife",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category knife parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_machinegun",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category machinegun parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_pistol",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category pistol parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_rifle",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category rifle parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_shotgun",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category shotgun parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_smg",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category smg parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_sniper",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category sniper parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_category_unknown",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon category unknown parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_color",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon color parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_confetti_omni",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon confetti omni parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_cs_base",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon cs base parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_csbase",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon csbase parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_cz75_front_mag_removed",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon cz75 front mag removed parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_cz75a",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon cz75a parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_cz75a_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon cz75a client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_cz75a_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon cz75a server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_deagle",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon deagle parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_debug_inaccuracy_only_up",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Force weapon inaccuracy to be in exactly the up direction",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_debug_max_inaccuracy",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Force all shots to have maximum inaccuracy",
      "flags": [
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_GAMEDLL",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_debug_spread_show",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Draws the current weapon's true inaccuracy + spread radius around the crosshair",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_DEVELOPMENTONLY",
        "FCVAR_HIDDEN",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_decoy",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon decoy parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_drop_amount",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon drop amount parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_econ_item_client_only",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon econ item client only parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_elite",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon elite parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_elite_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon elite client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_elite_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon elite server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_extra_info",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon extra info parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_famas",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon famas parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_famas_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon famas client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_famas_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon famas server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_fauxitemid",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon fauxitemid parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_fire",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon fire parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_fire_on_empty",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon fire on empty parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_fiveseven",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon fiveseven parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_fiveseven_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon fiveseven client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_fiveseven_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon fiveseven server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_flashbang",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon flashbang parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_g3sg1",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon g3sg1 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_g3sg1_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon g3sg1 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_g3sg1_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon g3sg1 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_galil",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon galil parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_galilar",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon galilar parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_galilar_client",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon galilar client parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_galilar_server",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon galilar server parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_glock",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon glock parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_glock_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon glock client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_glock_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon glock server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_hand_l",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon hand l parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_hand_r",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "MapItemPreviewPanel LoadKeychainModel",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_healthshot",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon healthshot parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_healthshot_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon healthshot client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_healthshot_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon healthshot server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_hegrenade",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon hegrenade parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_hkp2000",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon hkp2000 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_hkp2000_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon hkp2000 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_hkp2000_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon hkp2000 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_id",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon id parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_incgrenade",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon incgrenade parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_incgrenade_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon incgrenade client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_incgrenade_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon incgrenade server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ironsight_amount",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ironsight amount parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_is_legacy_model",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon is legacy model parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_is_silenced",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon is silenced parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_itemid",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon itemid parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_kit_name",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon kit name parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_butterfly",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife butterfly parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_canis",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife canis parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_cord",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife cord parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_css",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife css parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_falchion",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife falchion parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_flip",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife flip parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_gut",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife gut parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_gypsy_jackknife",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife gypsy jackknife parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_karambit",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife karambit parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_kukri",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife kukri parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_m9_bayonet",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife m9 bayonet parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_outdoor",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife outdoor parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_push",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife push parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_skeleton",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife skeleton parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_stiletto",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife stiletto parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_survival_bowie",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife survival bowie parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_t",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife t parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_tactical",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife tactical parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_ursus",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife ursus parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knife_widowmaker",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knife widowmaker parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_knifegg",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon knifegg parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_l",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon l parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_land_dip_amt",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "The amount the gun should dip when the player lands after a jump.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m249",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m249 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m249_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m249 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m249_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m249 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m4a1",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m4a1 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m4a1_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m4a1 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m4a1_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m4a1 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m4a1_silencer",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon m4a1 silencer parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m4a1_silencer_client",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon m4a1 silencer client parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_m4a1_silencer_server",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon m4a1 silencer server parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mac10",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mac10 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mac10_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mac10 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mac10_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mac10 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mag7",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mag7 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mag7_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mag7 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mag7_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mag7 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_max_before_cleanup",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_metadata",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon metadata parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_model",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon model parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_molotov",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon molotov parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_molotov_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon molotov client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_molotov_maxdetonateslope",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Maximum angle of slope on which the molotov will detonate",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_molotov_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon molotov server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp5navy",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp5navy parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp5sd",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp5sd parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp5sd_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp5sd client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp5sd_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp5sd server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp7",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp7 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp7_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp7 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp7_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp7 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp9",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp9 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp9_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp9 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_mp9_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon mp9 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_name",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon name parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_name_custom",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon name custom parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_name_full",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon name full parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_near_empty_sound",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Force all shots to have maximum inaccuracy",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_negev",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon negev parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_negev_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon negev client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_negev_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon negev server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_none",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "throw decoy grenade with parmas.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_nova",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon nova parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_nova_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon nova client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_nova_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "last history",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_outofammo",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon outofammo parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p228",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p228 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p250",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p250 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p250_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p250 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p250_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p250 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p90",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p90 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p90_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p90 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_p90_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon p90 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_pist_",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon pist  parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_pist_elite",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon pist elite parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_r",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon r parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_random_stickers",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon random stickers parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_reload",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon reload parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_reticle_knife_show",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_revolver",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon revolver parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_revolver_client",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon revolver client parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_revolver_server",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon revolver server parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_rpg",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon rpg parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sawedoff",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sawedoff parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sawedoff_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sawedoff client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sawedoff_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sawedoff server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_scar17",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon scar17 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_scar20",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon scar20 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_scar20_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon scar20 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_scar20_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon scar20 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_scout",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon scout parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sg550",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sg550 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sg556",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sg556 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sg556_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sg556 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sg556_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon sg556 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_shotgun",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "unused (weapon_slam) 23",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_skin_force_legacy",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Whether or not to disable holding secondary fire to cycle zoom levels",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_skins",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon skins parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_skins_on_default",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon skins on default parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_smg1",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "unused (weapon_smg2) 22",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_smokegrenade",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon smokegrenade parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_sound_falloff_multiplier",
      "binary": "server.dll",
      "category": "Audio & Voice",
      "description": "Scaling for falloff of weapon firing sounds",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ssg08",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ssg08 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ssg08_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ssg08 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ssg08_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ssg08 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_state",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon state parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_stunstick",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "unused (weapon_ar1) 17",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_switch",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Arguments: <weapon_name>",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_taser",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon taser parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_taser_client",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon taser client parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_taser_server",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon taser server parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_tec9",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon tec9 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_tec9_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon tec9 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_tec9_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon tec9 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_tmp",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon tmp parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_type",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon type parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ump45",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ump45 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ump45_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ump45 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_ump45_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon ump45 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_unknown",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon unknown parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_usp",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon usp parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_usp_silencer",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon usp silencer parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_usp_silencer_client",
      "binary": "client.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon usp silencer client parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_usp_silencer_server",
      "binary": "server.dll",
      "category": "Graphics & Rendering",
      "description": "Controls weapon usp silencer server parameter within the Graphics & Rendering subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_xm1014",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon xm1014 parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_xm1014_client",
      "binary": "client.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon xm1014 client parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_xm1014_server",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon xm1014 server parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_zoom",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon zoom parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "weapon_zoom_rifle",
      "binary": "server.dll",
      "category": "Weapons & Combat",
      "description": "Controls weapon zoom rifle parameter within the Weapons & Combat subsystem.",
      "flags": [
        "FCVAR_GAMEDLL",
        "FCVAR_RELEASE",
        "FCVAR_REPLICATED"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "zoom_sensitivity_ratio",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Additional mouse sensitivity scale factor applied when FOV is zoomed in.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    },
    {
      "name": "zoom_sensitivity_ratio_mouse",
      "binary": "client.dll",
      "category": "Interface & HUD",
      "description": "Additional mouse sensitivity scaling factor applied when aiming down scoped sniper rifle lenses.",
      "flags": [
        "FCVAR_ARCHIVE",
        "FCVAR_CLIENTDLL",
        "FCVAR_RELEASE"
      ],
      "is_new": false,
      "added_in_build": "25966348"
    }
  ]
}